wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# system.ludic - the shop as a system: a reset and nothing saved (the week's demand follows from
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# the day, and nobody is at a counter across a save)
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export function shop_reset(base_st: mut BaseState, shop_st: mut ShopState) -> void {
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shop_st.shop_at = -1
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shop_demand_reset(shop_st)
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q_clear(base_st, shop_trades(base_st, shop_st))
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export function shop_reset() -> void {
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shop_at = -1
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shop_demand_reset()
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q_clear(shop_trades())
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}
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export function shop_system() -> System {
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