wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -1,9 +1,9 @@
# system.ludic - the shop as a system: a reset and nothing saved (the week's demand follows from
# the day, and nobody is at a counter across a save)
export function shop_reset(base_st: mut BaseState, shop_st: mut ShopState) -> void {
shop_st.shop_at = -1
shop_demand_reset(shop_st)
q_clear(base_st, shop_trades(base_st, shop_st))
export function shop_reset() -> void {
shop_at = -1
shop_demand_reset()
q_clear(shop_trades())
}
export function shop_system() -> System {