wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -4,13 +4,11 @@ import "ludic.things"
import "ludic.base"
program ThingsTest {
numbers float
state ThingstestState {
drawn: int = 0
gone: int = 0
shows: int = 0
back: int = 0
wood: int = 0
}
var drawn: int = 0
var gone: int = 0
var shows: int = 0
var back: int = 0
var wood: int = 0
function lit_prompt(t: Thing) -> string {
if t.used != 0 { return "Add wood" }
@ -21,8 +19,8 @@ program ThingsTest {
if t.owner == 0 { return "Your tent" }
return ""
}
function branch_use(thingstest_st: mut ThingstestState, t: Thing) -> void {
thingstest_st.wood += 1
function branch_use(t: Thing) -> void {
wood += 1
thing_hide(t)
}
function lure_tick(t: Thing, hours: float) -> void {
@ -38,121 +36,121 @@ program ThingsTest {
def ThingKinds sign { name: "A sign", reach_of: fn far_reach }
function hill(x: float, z: float) -> float { return x * 0.5 }
function on_placed(thingstest_st: mut ThingstestState, t: Thing) -> void { thingstest_st.drawn += 1 }
function on_removed(thingstest_st: mut ThingstestState, t: Thing) -> void { thingstest_st.gone += 1 }
function on_shown(thingstest_st: mut ThingstestState, t: Thing) -> void { thingstest_st.shows += 1 }
function on_restored(thingstest_st: mut ThingstestState, t: Thing) -> void { thingstest_st.back += 1 }
function on_placed(t: Thing) -> void { drawn += 1 }
function on_removed(t: Thing) -> void { gone += 1 }
function on_shown(t: Thing) -> void { shows += 1 }
function on_restored(t: Thing) -> void { back += 1 }
bind ThingsWorld { ground: fn hill, placed: fn on_placed, removed: fn on_removed, shown: fn on_shown, restored: fn on_restored }
function put(base_st: mut BaseState, things_st: mut ThingsState, kind: int, x: float, z: float) -> Thing { return thing_spawn(base_st, things_st, kind, "m", x, 0.0, z, 0.0, 0) }
function facts(base_st: mut BaseState, things_st: mut ThingsState) -> []ThingFact { return q_drain(base_st, things_facts(base_st, things_st)) }
function put(kind: int, x: float, z: float) -> Thing { return thing_spawn(kind, "m", x, 0.0, z, 0.0, 0) }
function facts() -> []ThingFact { return q_drain(things_facts()) }
test "a spawn is drawn, numbered and said" (base_st: mut BaseState, things_st: mut ThingsState, thingstest_st: ThingstestState) {
things_clear(things_st)
let a = put(base_st, things_st, TH_TENT, 1.0, 1.0)
let b = put(base_st, things_st, TH_FIRE, 2.0, 2.0)
expect_eq(thingstest_st.drawn, 2)
test "a spawn is drawn, numbered and said" {
things_clear()
let a = put(TH_TENT, 1.0, 1.0)
let b = put(TH_FIRE, 2.0, 2.0)
expect_eq(drawn, 2)
expect(a.uid != b.uid)
expect_eq(things_count(things_st), 2)
let fs = facts(base_st, things_st)
expect_eq(things_count(), 2)
let fs = facts()
expect_eq(len(fs), 2)
expect_eq(fs[1].what, THING_PLACED)
expect_eq(fs[1].kind, TH_FIRE)
expect(thing_by_uid(things_st, b.uid) == b)
expect(thing_by_uid(b.uid) == b)
}
test "the spatial questions see only what is active" (base_st: mut BaseState, things_st: mut ThingsState, thingstest_st: ThingstestState) {
things_clear(things_st)
let near = put(base_st, things_st, TH_BRANCH, 1.0, 0.0)
let far = put(base_st, things_st, TH_BRANCH, 5.0, 0.0)
put(base_st, things_st, TH_FIRE, 3.0, 0.0)
expect(thing_nearest(things_st, TH_BRANCH, 0.0, 0.0) == near)
expect(thing_nearest(things_st, -1, 3.2, 0.0).kind == TH_FIRE)
expect_eq(len(things_within(things_st, 0.0, 0.0, 3.5)), 2)
expect(things_within(things_st, 6.0, 0.0, 10.0)[0] == far)
test "the spatial questions see only what is active" {
things_clear()
let near = put(TH_BRANCH, 1.0, 0.0)
let far = put(TH_BRANCH, 5.0, 0.0)
put(TH_FIRE, 3.0, 0.0)
expect(thing_nearest(TH_BRANCH, 0.0, 0.0) == near)
expect(thing_nearest(-1, 3.2, 0.0).kind == TH_FIRE)
expect_eq(len(things_within(0.0, 0.0, 3.5)), 2)
expect(things_within(6.0, 0.0, 10.0)[0] == far)
thing_hide(near)
expect(thing_nearest(things_st, TH_BRANCH, 0.0, 0.0) == far)
expect_eq(len(things_each(things_st, TH_BRANCH)), 1)
expect_eq(len(things_each_all(things_st, TH_BRANCH)), 2)
expect(thing_find(things_st, TH_BRANCH, -1) == far)
expect(thing_find(things_st, TH_TENT, -1) == null)
expect_eq(thingstest_st.shows, 1)
expect(thing_nearest(TH_BRANCH, 0.0, 0.0) == far)
expect_eq(len(things_each(TH_BRANCH)), 1)
expect_eq(len(things_each_all(TH_BRANCH)), 2)
expect(thing_find(TH_BRANCH, -1) == far)
expect(thing_find(TH_TENT, -1) == null)
expect_eq(shows, 1)
}
test "remove and move tell the port" (base_st: mut BaseState, things_st: mut ThingsState, thingstest_st: ThingstestState) {
things_clear(things_st)
let a = put(base_st, things_st, TH_TENT, 1.0, 1.0)
put(base_st, things_st, TH_TENT, 2.0, 2.0)
facts(base_st, things_st)
thing_remove(base_st, things_st, a)
expect_eq(thingstest_st.gone, 1)
expect_eq(things_count(things_st), 1)
expect_eq(facts(base_st, things_st)[0].what, THING_REMOVED)
let b = thing_find(things_st, TH_TENT, -1)
test "remove and move tell the port" {
things_clear()
let a = put(TH_TENT, 1.0, 1.0)
put(TH_TENT, 2.0, 2.0)
facts()
thing_remove(a)
expect_eq(gone, 1)
expect_eq(things_count(), 1)
expect_eq(facts()[0].what, THING_REMOVED)
let b = thing_find(TH_TENT, -1)
thing_move(b, 4.0, 0.0, 1.0)
expect_near(b.y, 2.0, 0.001)
let c = thing_put(base_st, things_st, TH_BRANCH, "stick", 2.0, 0.0, 0.0, 0.25, 1.9, 7)
let c = thing_put(TH_BRANCH, "stick", 2.0, 0.0, 0.0, 0.25, 1.9, 7)
expect_near(c.y, 0.75, 0.001)
expect_near(thing_reach(c), 1.9, 0.001)
expect_eq(c.id, 7)
}
test "the kind answers: name, prompt, use, reach" (base_st: mut BaseState, things_st: mut ThingsState) {
things_clear(things_st)
let t = put(base_st, things_st, TH_TENT, 0.0, 0.0)
test "the kind answers: name, prompt, use, reach" {
things_clear()
let t = put(TH_TENT, 0.0, 0.0)
expect(thing_name(t) == "A tent")
t.owner = 0
expect(thing_name(t) == "Your tent")
let f = put(base_st, things_st, TH_FIRE, 0.0, 0.0)
let f = put(TH_FIRE, 0.0, 0.0)
expect(thing_prompt(f) == "Light it")
thing_use(base_st, things_st, f)
thing_use(f)
expect(thing_prompt(f) == "Add wood")
expect(thing_prompt(t) == "")
expect(not thing_can_use(t))
expect_near(thing_reach(f), 2.2, 0.001)
expect_near(thing_reach(put(base_st, things_st, TH_BRANCH, 0.0, 0.0)), 1.5, 0.001)
expect_near(thing_reach(put(base_st, things_st, TH_SIGN, 0.0, 0.0)), 9.0, 0.001)
let fs = facts(base_st, things_st)
expect_near(thing_reach(put(TH_BRANCH, 0.0, 0.0)), 1.5, 0.001)
expect_near(thing_reach(put(TH_SIGN, 0.0, 0.0)), 9.0, 0.001)
let fs = facts()
expect_eq(fs[len(fs) - 3].what, THING_USED)
}
test "ticks and a restock" (base_st: mut BaseState, things_st: mut ThingsState, thingstest_st: ThingstestState) {
things_clear(things_st)
let l = put(base_st, things_st, TH_LURE, 0.0, 0.0)
test "ticks and a restock" {
things_clear()
let l = put(TH_LURE, 0.0, 0.0)
l.timer = 1.0
let b = put(base_st, things_st, TH_BRANCH, 0.0, 0.0)
let f = put(base_st, things_st, TH_FIRE, 0.0, 0.0)
thing_use(base_st, things_st, b)
thing_use(base_st, things_st, f)
expect_eq(thingstest_st.wood, 1)
things_tick(things_st, 0.6)
let b = put(TH_BRANCH, 0.0, 0.0)
let f = put(TH_FIRE, 0.0, 0.0)
thing_use(b)
thing_use(f)
expect_eq(wood, 1)
things_tick(0.6)
expect(l.active)
things_tick(things_st, 0.6)
things_tick(0.6)
expect(not l.active)
things_restock(things_st)
things_restock()
expect(b.active)
expect(not l.active)
expect_eq(f.used, 1)
}
test "the save keeps what the port keeps, by the kind's key" (base_st: mut BaseState, things_st: mut ThingsState, thingstest_st: ThingstestState) {
things_clear(things_st)
let l = put(base_st, things_st, TH_LURE, 3.0, 4.0)
test "the save keeps what the port keeps, by the kind's key" {
things_clear()
let l = put(TH_LURE, 3.0, 4.0)
l.owner = 0
l.timer = 2.5
put(base_st, things_st, TH_TENT, 0.0, 0.0)
put(TH_TENT, 0.0, 0.0)
let root = save_tree()
save_section(root, "things", 1, things_save(things_st))
save_section(root, "things", 1, things_save())
let text = save_encode(root)
things_clear(things_st)
put(base_st, things_st, TH_LURE, 9.0, 9.0)
things_clear()
put(TH_LURE, 9.0, 9.0)
let n = load_section(save_decode(text), "things")
things_load(base_st, things_st, n.data, n.version)
expect_eq(things_count(things_st), 1)
let t = thing_find(things_st, TH_LURE, -1)
things_load(n.data, n.version)
expect_eq(things_count(), 1)
let t = thing_find(TH_LURE, -1)
expect_near(t.x, 3.0, 0.001)
expect_near(t.timer, 2.5, 0.001)
expect_eq(t.owner, 0)
expect_eq(thingstest_st.back, 1)
expect_eq(back, 1)
}
}