wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -1,27 +1,27 @@
# build_more.ludic - <let name="{value}"/> names a value for the siblings after it, and
# <provide name="{value}"> gives it to everything inside, components included (React's context)
function bd_let(ui_st: mut UiState, k: UiTpl, e: UiEnv) -> UiEnv {
function bd_let(k: UiTpl, e: UiEnv) -> UiEnv {
let le = env_new(e)
for i in 0 .. len(k.keys) { env_bind(le, k.keys[i], ui_eval(ui_st, k.vals[i], e)) }
for i in 0 .. len(k.keys) { env_bind(le, k.keys[i], ui_eval(k.vals[i], e)) }
return le
}
function bd_provide(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> void {
function bd_provide(k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> void {
let cx = env_new(e.ctx)
for i in 0 .. len(k.keys) { env_bind(cx, k.keys[i], ui_eval(ui_st, k.vals[i], e)) }
for i in 0 .. len(k.keys) { env_bind(cx, k.keys[i], ui_eval(k.vals[i], e)) }
let pe = env_new(e)
pe.ctx = cx
bd_kids(ui_st, k.kids, pe, key, out)
bd_kids(k.kids, pe, key, out)
}
# a fragment's (or a template's) content: its elements, or its words as a text of their own
function bd_group(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> void {
function bd_group(k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> void {
if k.text == null {
bd_kids(ui_st, k.kids, e, key, out)
bd_kids(k.kids, e, key, out)
return
}
let t = new UiNode
t.kind = UI_TEXT
t.key = key
t.text = ui_tr(ui_st, ui_eval_text(ui_st, k.text, e))
t.text = ui_tr(ui_eval_text(k.text, e))
t.env = e
t.children = new []UiNode
push(out, t)