wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -2,51 +2,54 @@
# the next key pressed is its value - Tab, the arrows and Enter included, which move nothing while it
# listens. Esc stops listening and keeps the value; Backspace, when it is not listening, clears it (0).
# `shown` is what it says for its value (a host's own name for the key), else the keyboard's label.
function ct_key_start(ui_st: mut UiState, n: UiNode) -> void {
ui_st.ct_capture = n.key
ui_st.ct_capture_at = ui_st.an_frame
ui_st.ct_capture_seen = ui_st.an_frame
var ct_capture: string = ""
var ct_capture_at: int = -1 # the frame listening began, whose own key started it
var ct_capture_seen: int = -1 # the last frame that began listening, for ui_capturing
function ct_key_start(n: UiNode) -> void {
ct_capture = n.key
ct_capture_at = an_frame
ct_capture_seen = an_frame
}
# while it listens, the frame's keys are the field's: nothing else reads them (fc_keys)
function ct_key_listening(ui_st: UiState) -> bool { return ui_st.ct_capture != "" and ui_st.ct_capture_at != ui_st.an_frame }
function ct_key_listening() -> bool { return ct_capture != "" and ct_capture_at != an_frame }
# the field listening, given this frame's key; false when there is none to give it to
function ct_key_capture(ui_st: mut UiState, list: []UiNode) -> bool {
if ui_st.ct_capture == "" { return false }
ui_st.ct_capture_seen = ui_st.an_frame
function ct_key_capture(list: []UiNode) -> bool {
if ct_capture == "" { return false }
ct_capture_seen = an_frame
var n: UiNode = null
for i in 0 .. len(list) {
if list[i].key == ui_st.ct_capture { n = list[i] }
if list[i].key == ct_capture { n = list[i] }
}
if n == null {
ui_st.ct_capture = ""
ct_capture = ""
return false
}
if ui_st.ct_capture_at == ui_st.an_frame { return true }
if ui_st.in_now.escape {
ui_st.ct_capture = ""
if ct_capture_at == an_frame { return true }
if in_now.escape {
ct_capture = ""
return true
}
if ui_st.in_now.key != 0 {
ui_st.ct_capture = ""
ct_change(ui_st, n, Value.int(ui_st.in_now.key))
if in_now.key != 0 {
ct_capture = ""
ct_change(n, Value.int(in_now.key))
}
return true
}
# focused, not listening: Backspace unbinds it
function ct_key_typed(ui_st: mut UiState, n: UiNode) -> void {
if ui_st.ct_capture != n.key and ui_st.in_now.backspace { ct_change(ui_st, n, Value.int(0)) }
function ct_key_typed(n: UiNode) -> void {
if ct_capture != n.key and in_now.backspace { ct_change(n, Value.int(0)) }
}
# a press anywhere but the field stops it listening
function ct_key_pressed_away(ui_st: mut UiState, hit: UiNode) -> void {
if ui_st.ct_capture != "" and (hit == null or hit.key != ui_st.ct_capture) { ui_st.ct_capture = "" }
function ct_key_pressed_away(hit: UiNode) -> void {
if ct_capture != "" and (hit == null or hit.key != ct_capture) { ct_capture = "" }
}
function ct_key_text(ui_st: UiState, n: UiNode) -> string {
if ui_st.ct_capture == n.key { return ui_tr(ui_st, "press a key...") }
if Value.kind(ui_attr(n, "shown")) != 0 { return ui_tr(ui_st, ui_attr_text(n, "shown")) }
function ct_key_text(n: UiNode) -> string {
if ct_capture == n.key { return ui_tr("press a key...") }
if Value.kind(ui_attr(n, "shown")) != 0 { return ui_tr(ui_attr_text(n, "shown")) }
let v = Value.as_int(ui_attr(n, "value"))
if v >= UI_MOUSE_LEFT and v <= UI_MOUSE_MIDDLE { return ct_mouse_name(ui_st, v) }
if v >= UI_MOUSE_LEFT and v <= UI_MOUSE_MIDDLE { return ct_mouse_name(v) }
return Input.key_label(v)
}
# a key field is listening: the host should leave the keys alone until it is done (it stays true
# for the frame in which Esc or a key ended it, so that key is not read twice)
export function ui_capturing(ui_st: UiState) -> bool { return ui_st.ct_capture != "" or ui_st.ct_capture_seen == ui_st.an_frame }
export function ui_capturing() -> bool { return ct_capture != "" or ct_capture_seen == an_frame }