wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -4,19 +4,19 @@
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export const UI_MOUSE_LEFT: int = 256
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export const UI_MOUSE_RIGHT: int = 257
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export const UI_MOUSE_MIDDLE: int = 258
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function ct_key_mouse(ui_st: mut UiState, root: UiNode) -> bool {
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if ui_st.ct_capture == "" or ui_st.ct_capture_at == ui_st.an_frame { return false }
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let b = pe_pressed(ui_st.in_now, ui_st.in_last)
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function ct_key_mouse(root: UiNode) -> bool {
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if ct_capture == "" or ct_capture_at == an_frame { return false }
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let b = pe_pressed(in_now, in_last)
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if b < 0 { return false }
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let n = fr_node(root, ui_st.ct_capture)
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ui_st.ct_capture = ""
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ui_st.ct_capture_seen = ui_st.an_frame
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ui_st.fr_press_key = ""
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if n != null { ct_change(ui_st, n, Value.int(UI_MOUSE_LEFT + b)) }
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let n = fr_node(root, ct_capture)
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ct_capture = ""
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ct_capture_seen = an_frame
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fr_press_key = ""
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if n != null { ct_change(n, Value.int(UI_MOUSE_LEFT + b)) }
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return true
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}
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function ct_mouse_name(ui_st: UiState, v: int) -> string {
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if v == UI_MOUSE_RIGHT { return ui_tr(ui_st, "Right click") }
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if v == UI_MOUSE_MIDDLE { return ui_tr(ui_st, "Middle click") }
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return ui_tr(ui_st, "Left click")
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function ct_mouse_name(v: int) -> string {
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if v == UI_MOUSE_RIGHT { return ui_tr("Right click") }
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if v == UI_MOUSE_MIDDLE { return ui_tr("Middle click") }
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return ui_tr("Left click")
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}
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