wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -6,21 +6,22 @@ export property UiBox {
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w: float = 0.0
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h: float = 0.0
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}
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var fb_roots: []UiNode = new []UiNode
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# the screen pixels per design pixel: the renderer's scale (render3d's includes ui_render3d_scale)
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export function ui_scale(ui_st: UiState) -> float { return ui_px(ui_st, 1.0) }
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function fb_keep(ui_st: mut UiState, screen: string, root: UiNode) -> void {
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for i in 0 .. len(ui_st.fb_roots) {
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if ui_st.fb_roots[i].key == screen {
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ui_st.fb_roots[i] = root
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export function ui_scale() -> float { return ui_px(1.0) }
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function fb_keep(screen: string, root: UiNode) -> void {
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for i in 0 .. len(fb_roots) {
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if fb_roots[i].key == screen {
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fb_roots[i] = root
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return
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}
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}
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push(ui_st.fb_roots, root)
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push(fb_roots, root)
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}
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# the box of the element with that id (or key) on any screen shown, in screen pixels; null if none
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export function ui_box(ui_st: UiState, id: string) -> UiBox {
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for i in 0 .. len(ui_st.fb_roots) {
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let n = fb_find(ui_st.fb_roots[i], id)
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export function ui_box(id: string) -> UiBox {
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for i in 0 .. len(fb_roots) {
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let n = fb_find(fb_roots[i], id)
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if n != null {
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let b = new UiBox
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b.x = n.x
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