wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -1,10 +1,14 @@
# popover_within.ludic - what an anchored popover is kept inside: the element named by within="id",
# else the nearest scroll box (or overflow box) around it, else the screen; it flips against the same
function pp_bounds(ui_st: mut UiState, p: UiNode) -> void {
ui_st.pp_bx = ui_st.ly_vp_x
ui_st.pp_by = ui_st.ly_vp_y
ui_st.pp_bw = ui_st.ly_vp_w
ui_st.pp_bh = ui_st.ly_vp_h
var pp_bx: float = 0.0
var pp_by: float = 0.0
var pp_bw: float = 0.0
var pp_bh: float = 0.0
function pp_bounds(p: UiNode) -> void {
pp_bx = ly_vp_x
pp_by = ly_vp_y
pp_bw = ly_vp_w
pp_bh = ly_vp_h
var box: UiNode = null
let id = ui_attr_text(p, "within")
if id != "" {
@ -13,7 +17,7 @@ function pp_bounds(ui_st: mut UiState, p: UiNode) -> void {
box = pp_by_id(at, id, p)
at = at.parent
}
if box == null { ui_err(ui_st, `within="{id}": no element has that id`) }
if box == null { ui_err(`within="{id}": no element has that id`) }
} else {
var at = p.parent
while at != null and box == null {
@ -22,10 +26,10 @@ function pp_bounds(ui_st: mut UiState, p: UiNode) -> void {
}
}
if box == null { return }
ui_st.pp_bx = box.x
ui_st.pp_by = box.y
ui_st.pp_bw = box.cw
ui_st.pp_bh = box.ch
pp_bx = box.x
pp_by = box.y
pp_bw = box.cw
pp_bh = box.ch
}
# where a popover of `size` starts along its anchor's side: level with its start, centred, or its end
function pp_along(align: string, at: float, span: float, size: float) -> float {