wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -5,38 +5,38 @@ function wx_front_kind() -> int {
return WeatherWorld.front()
}
function wx_want_wet(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
if weather_st.wx_kinds[weather_st.wx_state].wet or weather_st.wx_forced { return }
function wx_want_wet() -> void {
if wx_kinds[wx_state].wet or wx_forced { return }
let front = wx_front_kind()
weather_st.wx_next = front
weather_st.wx_forecast = front
weather_st.wx_forced = true
if weather_st.wx_left > 1.5 { weather_st.wx_left = 1.5 }
wx_fact(base_st, weather_st, WEATHER_FRONT, front, weather_st.wx_state)
wx_next = front
wx_forecast = front
wx_forced = true
if wx_left > 1.5 { wx_left = 1.5 }
wx_fact(WEATHER_FRONT, front, wx_state)
}
function wx_hold(weather_st: mut WeatherState) -> void {
if weather_st.wx_left < 1.2 {
weather_st.wx_left = 1.2
weather_st.wx_next = weather_st.wx_state
function wx_hold() -> void {
if wx_left < 1.2 {
wx_left = 1.2
wx_next = wx_state
}
}
function wx_want_clear(weather_st: mut WeatherState) -> void {
let clear = wx_clear_kind(weather_st)
if weather_st.wx_state != clear and not weather_st.wx_forced {
if weather_st.wx_left > 0.5 { weather_st.wx_left = 0.5 }
weather_st.wx_next = clear
function wx_want_clear() -> void {
let clear = wx_clear_kind()
if wx_state != clear and not wx_forced {
if wx_left > 0.5 { wx_left = 0.5 }
wx_next = clear
}
if weather_st.wx_state == clear and weather_st.wx_left < 1.0 {
weather_st.wx_left = 1.0
weather_st.wx_next = clear
if wx_state == clear and wx_left < 1.0 {
wx_left = 1.0
wx_next = clear
}
}
function wx_apply_bias(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
function wx_apply_bias() -> void {
let b = wx_bias()
if b == WEATHER_WANT_WET { wx_want_wet(base_st, weather_st) }
if b == WEATHER_HOLD { wx_hold(weather_st) }
if b == WEATHER_WANT_CLEAR { wx_want_clear(weather_st) }
if b == WEATHER_WANT_WET { wx_want_wet() }
if b == WEATHER_HOLD { wx_hold() }
if b == WEATHER_WANT_CLEAR { wx_want_clear() }
}