wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 3eda72e8c2
commit 5ffe50ed02
463 changed files with 72045 additions and 67421 deletions

View file

@ -27,13 +27,14 @@ export property WildFact {
diet: int = 0
}
var wl_facts: Queue<WildFact> = null
export function wildlife_facts(base_st: mut BaseState, wildlife_st: mut WildlifeState) -> Queue<WildFact> {
if wildlife_st.wl_facts == null { wildlife_st.wl_facts = queue_new(base_st, "wildlife.facts") }
return wildlife_st.wl_facts
export function wildlife_facts() -> Queue<WildFact> {
if wl_facts == null { wl_facts = queue_new("wildlife.facts") }
return wl_facts
}
function wl_fact(base_st: mut BaseState, wildlife_st: mut WildlifeState, what: int, a: WildAnimal) -> WildFact {
function wl_fact(what: int, a: WildAnimal) -> WildFact {
let f = new WildFact
f.what = what
f.key = a.key
@ -44,6 +45,6 @@ function wl_fact(base_st: mut BaseState, wildlife_st: mut WildlifeState, what: i
f.z = a.z
f.yaw = a.yaw
f.scale = a.scale
q_push(base_st, wildlife_facts(base_st, wildlife_st), f)
q_push(wildlife_facts(), f)
return f
}