wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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463 changed files with 72045 additions and 67421 deletions
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@ -1,6 +1,6 @@
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# needs.ludic - thirst and hunger climb with the game hours (midday is thirsty work, a run costs more
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# than a graze, dawn and dusk are when they go down to drink), and a walker leaves droppings
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function wl_needs(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: WildAnimal, gh: float) -> void {
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function wl_needs(a: WildAnimal, gh: float) -> void {
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let h = WildlifeWorld.hour()
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var thirst = 8.0
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var hunger = 5.0
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@ -12,11 +12,11 @@ function wl_needs(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: Wil
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if (h > 5.0 and h < 8.0) or (h > 18.0 and h < 21.0) { thirst = thirst * 1.8 }
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a.thirst = Math.min(a.thirst + thirst * gh, 100.0)
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a.hunger = Math.min(a.hunger + hunger * gh, 100.0)
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if not wl_sp(wildlife_st, a.sp).tracks { return }
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if not wl_sp(a.sp).tracks { return }
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a.scat_t = a.scat_t - gh * 60.0
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if a.scat_t > 0.0 { return }
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a.scat_t = 120.0 + wl_rnd(wildlife_st) * 300.0
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wl_near(wildlife_st, a.x, a.z)
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if wl_pdist(wildlife_st.wl_near_i, a) > 500.0 { return } # further than 500 m from everyone: nobody would find it
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wl_fact(base_st, wildlife_st, WILD_SCAT, a)
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a.scat_t = 120.0 + wl_rnd() * 300.0
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wl_near(a.x, a.z)
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if wl_pdist(wl_near_i, a) > 500.0 { return } # further than 500 m from everyone: nobody would find it
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wl_fact(WILD_SCAT, a)
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}
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