feat(render3d): the grass knows a body is standing in it
You walked through a meadow and every blade ignored you, which is the most noticeable thing missing from every step the game asks you to take. u_push (x, z, radius) bends blades away from a body and DOWN - a trodden stem is shorter as well as leaning, and leaving the height alone made them splay outward like a fan instead of being walked through. Applied after the blade's own yaw has put it into world axes and before it is tipped onto the ground normal, so the push is a world direction rather than something in the blade's private frame. Radius 0 means nobody is there, so nothing is paid for when it does not apply. Measured: GL 6.9 s, VK 7.3 s over 400 frames, unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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