ludic.base: TextRing - a fixed ring of text buffers written in place, for a line made per event
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.base/text_ring.ludic
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packages/ludic.base/text_ring.ludic
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# text_ring.ludic - a fixed ring of text buffers written in place: a line made per event (a notice)
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# takes the next slot, so a game shows as many as it has slots and allocates nothing after the ring
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# is made. What a slot hands out is good until the ring comes round to it again - size the ring to
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# what can be showing at once
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export property TextRing {
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slots: []pointer = new []pointer
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cap: int = 0
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at: int = 0
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}
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export function tr_new(n: int, cap: int) -> TextRing {
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let r = new TextRing
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r.cap = Math.max(cap, 2)
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for i in 0 .. Math.max(n, 1) {
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var p: pointer = null
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unsafe { p = bytes(r.cap) }
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push(r.slots, p)
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}
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return r
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}
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# the buffer's text in the ring's next slot, cut to the slot's size, as a string
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export function tr_put(r: TextRing, sb: StrBuf) -> string {
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let p = r.slots[r.at]
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r.at = (r.at + 1) % len(r.slots)
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let n = Math.min(sb.n, r.cap - 1)
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unsafe {
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for i in 0 .. n { p[i] = sb.b[i] }
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p[n] = 0
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}
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return p
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}
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export function tr_slots(r: TextRing) -> int { return len(r.slots) }
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