ludic.wildlife (17.6): a fleeing or wary animal goes by the world's way

It sets a target straight away from the threat (40 m when it flees, 20 m when it is wary) and heads for it with wl_head, so the way port takes it round water and cliffs. Where the world gives no way, it still runs straight away as before. way_test now has a flee round the wall's end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 22:31:07 +03:00
parent f1153f59a2
commit 61f802e9ad
3 changed files with 40 additions and 2 deletions

View file

@ -9,14 +9,16 @@ function wl_react(wildlife_st: mut WildlifeState, a: WildAnimal, np: int, dt: fl
return true
}
if a.state == WILD_WARY {
wl_face(a, a.x + (a.x - a.sus_x), a.z + (a.z - a.sus_z), 2.6, dt)
wl_away(a, a.sus_x, a.sus_z, 20.0)
wl_head(a, a.tx, a.tz, 2.6, dt)
a.speed = s.walk * 0.8
wl_step(wildlife_st, a, dt)
if a.timer < 0.0 { wl_wander(wildlife_st, a, 3.0 + wl_rnd(wildlife_st) * 4.0) }
return true
}
if a.state == WILD_FLEE {
wl_face(a, a.x + (a.x - WildlifeWorld.player_x(np)), a.z + (a.z - WildlifeWorld.player_z(np)), 5.0, dt)
wl_away(a, WildlifeWorld.player_x(np), WildlifeWorld.player_z(np), 40.0)
wl_head(a, a.tx, a.tz, 5.0, dt)
a.speed = s.run
wl_step(wildlife_st, a, dt)
if a.timer < 0.0 {

View file

@ -103,4 +103,23 @@ program WayTest {
expect_near(a.tx, a.home_x + 7.0, 0.001)
expect_near(a.tz, a.home_z + 3.0, 0.001)
}
test "it runs from the player by the way too: round the wall's end, not into it" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState, way_test_st: WayTestState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
let a = wildlife_make(wildlife_st, 0, 0.0, 0.0, false, 0.0, 0, 1.0, 1)
wildlife_tests_fake_st.fk_px[0] = 0.0
wildlife_tests_fake_st.fk_pz[0] = 20.0
wildlife_tests_fake_st.fk_hidden = true
a.state = WILD_FLEE
a.timer = 300.0
var east = -100.0
for k in 0 .. 1200 {
wildlife_tick(wildlife_st, 0.05, 0.0)
if a.z > -42.0 and a.z < -38.0 { east = Math.max(east, a.x) }
}
expect_eq(a.state, WILD_FLEE)
expect(east > 29.0)
expect(a.z < -45.0)
expect(way_test_st.asked > 10)
}
}

View file

@ -34,3 +34,20 @@ function wl_pick_target(wildlife_st: WildlifeState, a: WildAnimal, radius: float
a.tz = WildlifeWorld.way_z()
}
}
# a target d metres straight away from (fx, fz): where it runs or backs off to, by the world's way -
# round water and a cliff where there is one, and straight away as before where there is not
function wl_away(a: WildAnimal, fx: float, fz: float, d: float) -> void {
var dx = a.x - fx
var dz = a.z - fz
let l = Math.sqrt(dx * dx + dz * dz)
if l < 0.01 {
dx = -Math.sin(a.yaw)
dz = -Math.cos(a.yaw)
} else {
dx = dx / l
dz = dz / l
}
a.tx = a.x + dx * d
a.tz = a.z + dz * d
}