feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)

- Natives: ui_native(tag, measure, draw) makes an element the program draws itself; ui_fire
  runs its on-<event> with event.value. input, select and textarea have simple defaults.
- React:
  - keyed <each>, <let>, <provide> context through components, <fragment>;
  - named slots, default props on <component>;
  - on-mount / on-unmount;
  - inline text inside text elements.
- CSS:
  - custom properties and var();
  - position relative/absolute/fixed with insets and z-index;
  - em/rem/vw/vh and @media;
  - wrapping text and ellipsis, overflow;
  - + and ~ combinators, :nth-child(an+b), :checked, :active.
- Developing: errors with file:line, ui_errors(), ui_reload() keeping state, and an
  inspector-style ui_dump.
- view fields infer the type of a literal or a named function's result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 16:17:25 +03:00
parent 66a2bc2214
commit 637d07400e
39 changed files with 42012 additions and 40795 deletions

View file

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# layout_text.ludic - a text's size: one line, or as many as it takes to fit its room (white-space
# normal), breaking between words; nowrap keeps one line, and text-overflow: ellipsis cuts it
function ly_measure_text(n: UiNode, avail: float) -> void {
n.lines = null
let lh = n.rsize * 1.25
let one = ly_text_w(n.text, n.rsize)
var room = avail - n.ml - n.mr - ly_hin(n)
if n.w > 0.0 { room = n.w - ly_hin(n) }
if n.nowrap or room <= 0.0 or one <= room {
n.mw = n.mw + one
n.mh = n.mh + lh
return
}
n.lines = ly_wrap(n.text, n.rsize, room)
var widest = 0.0
for i in 0 .. len(n.lines) { widest = Math.max(widest, ly_text_w(n.lines[i], n.rsize)) }
n.mw = n.mw + widest
n.mh = n.mh + lh * float(len(n.lines))
}
function ly_wrap(s: string, size: float, room: float) -> []string {
let words = lss_split(s, 32)
let out = new []string
var line = ""
for i in 0 .. len(words) {
if len(words[i]) == 0 { continue }
var next = words[i]
if len(line) > 0 { next = line + " " + words[i] }
if len(line) > 0 and ly_text_w(next, size) > room {
push(out, line)
line = words[i]
} else { line = next }
}
if len(line) > 0 { push(out, line) }
return out
}
# a line cut to `room` with an ellipsis, when it does not fit
function ly_ellipsis(s: string, size: float, room: float) -> string {
if ly_text_w(s, size) <= room { return s }
var n = len(s)
while n > 0 and ly_text_w(s[0..n] + "...", size) > room { n -= 1 }
return s[0..n] + "..."
}
function ly_text_w(s: string, size: float) -> float {
if ui_be != null and ui_be.measure != null { return ui_be.measure(s, size) }
return float(len(s)) * size * 0.5
}
# a child's size along and across a direction, margins included
function ly_main(c: UiNode, dir: int) -> float {
if dir == UI_ROW { return c.mw + c.ml + c.mr }
return c.mh + c.mt + c.mb
}
function ly_cross(c: UiNode, dir: int) -> float {
if dir == UI_ROW { return c.mh + c.mt + c.mb }
return c.mw + c.ml + c.mr
}