feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)

- Natives: ui_native(tag, measure, draw) makes an element the program draws itself; ui_fire
  runs its on-<event> with event.value. input, select and textarea have simple defaults.
- React:
  - keyed <each>, <let>, <provide> context through components, <fragment>;
  - named slots, default props on <component>;
  - on-mount / on-unmount;
  - inline text inside text elements.
- CSS:
  - custom properties and var();
  - position relative/absolute/fixed with insets and z-index;
  - em/rem/vw/vh and @media;
  - wrapping text and ellipsis, overflow;
  - + and ~ combinators, :nth-child(an+b), :checked, :active.
- Developing: errors with file:line, ui_errors(), ui_reload() keeping state, and an
  inspector-style ui_dump.
- view fields infer the type of a literal or a named function's result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 16:17:25 +03:00
parent 66a2bc2214
commit 637d07400e
39 changed files with 42012 additions and 40795 deletions

View file

@ -11,7 +11,7 @@ export property UiSel {
pargs: []string = null
nots: []UiSel = null
prev: UiSel = null
comb: int = 0 # 0: prev is an ancestor, 1: prev is the parent
comb: int = 0 # prev is: 0 an ancestor, 1 the parent, 2 the sibling before, 3 any sibling before
}
function sel_new() -> UiSel {
let s = new UiSel
@ -36,6 +36,14 @@ function sel_parse(src: string, err: []string) -> UiSel {
comb = 1
continue
}
if rd_op(r, "+") {
comb = 2
continue
}
if rd_op(r, "~") {
comb = 3
continue
}
let c = sel_compound(r)
c.prev = cur
c.comb = comb