feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
- Natives: ui_native(tag, measure, draw) makes an element the program draws itself; ui_fire runs its on-<event> with event.value. input, select and textarea have simple defaults. - React: - keyed <each>, <let>, <provide> context through components, <fragment>; - named slots, default props on <component>; - on-mount / on-unmount; - inline text inside text elements. - CSS: - custom properties and var(); - position relative/absolute/fixed with insets and z-index; - em/rem/vw/vh and @media; - wrapping text and ellipsis, overflow; - + and ~ combinators, :nth-child(an+b), :checked, :active. - Developing: errors with file:line, ui_errors(), ui_reload() keeping state, and an inspector-style ui_dump. - view fields infer the type of a literal or a named function's result. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -21,6 +21,7 @@ property Xml {
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akeys: []pointer # attribute names
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avals: []pointer # attribute values (entity-decoded)
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kids: []Xml # child elements, in document order
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at: int = 0 # where its '<' is in the text, for an error that names a line
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}
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function xml_new(tag: pointer) -> Xml {
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@ -243,9 +244,11 @@ function xp_attrs(p: XP, node: Xml) -> void {
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# parse one element (cursor on its opening '<'). Recurses for children.
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function xp_element(p: XP) -> Xml {
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let at = p.i
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p.i += 1 # skip '<'
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let name = xp_name(p)
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let node = xml_new(name)
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node.at = at
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xp_attrs(p, node)
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# self-closing '/>'
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if p.i < p.n and p.s[p.i] == '/' { # '/'
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