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<title>@export — Ludic</title>
<meta name="description" content="Expose a function as a native symbol so a host can call it.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#annotations">Annotations</a> <span>›</span> <span class="here">@export</span></div>
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<h1 id="top">@export</h1>
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<code class="sig">@export function name(…) -&gt; R</code>
<div class="desc"><p><code>@export</code> makes a <code>function</code> visible outside the module as a plain native symbol, so a host program or another linked object can call it by name. Without it, functions are internal to the compiled unit; with it, the emitted symbol is externally linkable, which is how Ludic hands entry points to a runtime seam or a foreign caller. It is the outbound counterpart to <code>extern function</code>, which pulls a foreign symbol in. Keep exported signatures to POD scalars and pointers, since they cross a native ABI boundary where Ludic's richer types do not apply.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program ScoreModule {
var running_total: int = 0
@export function add_points(amount: int) -&gt; int { # callable from a native host
running_total = running_total + amount
return running_total
}
entry {
print(add_points(10)) # 10
print(add_points(5)) # 15
}
}</pre></div>
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