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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>@Writes — Ludic</title>
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<meta name="description" content="Declare that a handler writes a property — an analysis and scheduling hint.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#annotations">Annotations</a> <span>›</span> <span class="here">@Writes</span></div>
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<div class="item-head">
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<span class="kind-badge kind-annotation">annotation</span>
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<h1 id="top">@Writes</h1>
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</div>
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<code class="sig">@Writes(Property)</code>
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<div class="desc"><p><code>@Writes(Property)</code> declares that a handler writes the named property. Like <code>@Reads</code> it is an analysis hint that documents a handler's data footprint so tooling and scheduling can reason about conflicts — two handlers that write the same property, or one that writes what another reads, cannot be reordered freely. It does not bind fields or grant access on its own; the handler still queries and mutates the property in its body as usual. Declaring reads and writes together makes a handler's effect on the world legible at a glance, which matters most in a large, modular codebase. Keep the named property accurate so the declared footprint matches the code.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program WriteFootprint {
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property Health { current: int = 100 }
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model Enemy { Health }
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@Reads(Health) @Writes(Health) # full read/write footprint
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handler ApplyPoison phase Update {
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for (Health) in query [Health, {Enemy}] {
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Health.current = Health.current - 1
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}
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}
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handler SpawnEnemy phase Start {
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spawn Enemy { Health { current: 100 } }
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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