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<title>Assets.pump — Ludic</title>
<meta name="description" content="Load up to max queued assets this frame; returns how many it loaded.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-assets.html">Assets</a> <span>›</span> <span class="here">Assets.pump</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Assets.pump</h1>
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<code class="sig">Assets.pump(max) -&gt; int</code>
<div class="desc"><p>Loads up to <code>max</code> queued assets this frame, registering each under its name, and returns how many it loaded. Call it each frame in a loading scene with a small <code>max</code> so the frame stays short and the loading screen animates; <a href="assets-ready"><code>Assets.ready</code></a> flips true when the queue is drained. This is the deterministic, no-threads form of async preloading — the work is spread across frames instead of stalling one.</p></div>
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