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<title>bytes — Ludic</title>
<meta name="description" content="Allocate a raw buffer of n bytes and return a pointer to it.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">bytes</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">bytes</h1>
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<code class="sig">bytes(n) -&gt; pointer</code>
<div class="desc"><p>Allocates a raw, byte-addressable buffer of <code>n</code> bytes and returns a pointer to its start. It is a low-level primitive used for I/O and networking scratch space — for example a buffer to serialize the world into, or to receive bytes from a socket. Size it to what you need; a common pattern is <code>bytes(world_size())</code> so the buffer is exactly large enough for a full world snapshot. For a buffer of 32-bit words rather than individual bytes, use <code>words</code> instead.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-n"><code class="pname">n</code><span class="pdesc">the number of bytes to allocate</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program SnapshotBuffer {
property Position { column: int = 0, row: int = 0 }
model Player { Position }
handler Snapshot phase Start {
spawn Player { Position { column: 3, row: 4 } }
let buffer = bytes(world_size())
let written = world_save(buffer)
print(written)
}
}</pre></div>
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