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<title>push — Ludic</title>
<meta name="description" content="Append one element to the end of a growable slice.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">push</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">push</h1>
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<code class="sig">push(slice, x)</code>
<div class="desc"><p>Appends a value to the end of a slice, growing it by one element. Create the slice first with <code>new []T</code>, then <code>push</code> items onto it; afterward <code>len</code> reflects the new count and the element is reachable by index. Use it to build up lists at runtime — a queue of spawn requests, collected scores, parsed tokens — where you don't know the size in advance. The value's type must match the slice's element type.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-slice"><code class="pname">slice</code><span class="pdesc">the growable slice to append to</span></div><div class="param" id="param-x"><code class="pname">x</code><span class="pdesc">the element to append</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program BuildWaveList {
handler PlanWaves phase Start {
let wave_sizes = new []int
push(wave_sizes, 4)
push(wave_sizes, 6)
for index in 0 .. len(wave_sizes) {
print(wave_sizes[index])
}
}
}</pre></div>
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