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<title>save — Ludic</title>
<meta name="description" content="Serialize the whole world — every model instance, property, and program var — in one call.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#builtins">Builtin functions</a> <span>›</span> <span class="here">save</span></div>
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<span class="kind-badge kind-builtin">function</span>
<h1 id="top">save</h1>
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<code class="sig">save()</code>
<div class="desc"><p>Captures a complete snapshot of the running world in a single call: every spawned model instance and its properties, plus every program-level <code>var</code>. The compiler generates the serialization for you from your declarations, so you never write it by hand. Pair it with <code>load</code> to implement quick-save / quick-load, checkpoints, or deterministic test fixtures. It takes no arguments and writes to the runtime's snapshot slot; calling it again overwrites the previous snapshot.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program QuickSave {
property Position { column: int = 0, row: int = 0 }
model Player { Position }
handler SpawnPlayer phase Start {
spawn Player { Position { column: 5, row: 5 } }
}
handler ReadInput phase Input {
let pressed = Input.key()
if pressed == 's' { save() }
if pressed == 'l' { load() }
}
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
Screen.show()
}
}</pre></div>
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