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<title>Hash.mix — Ludic</title>
<meta name="description" content="Avalanche one integer into a well-scrambled value.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-hash.html">Hash</a> <span>›</span> <span class="here">Hash.mix</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Hash.mix</h1>
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<code class="sig">Hash.mix(x) -&gt; int</code>
<div class="desc"><p>Scrambles a single integer so its bits are thoroughly mixed — the <a href="https://en.wikipedia.org/wiki/MurmurHash">MurmurHash3</a> <code>fmix32</code> finalizer (shift/multiply/shift). Nearby inputs like <code>0</code>, <code>1</code>, <code>2</code> map to values that look unrelated, which is exactly what you want when turning a counter, entity id, or frame number into a random-looking seed. It is deterministic and self-inverse-free: the same input always gives the same output. <code>Hash.mix(0)</code> is <code>0</code>. For folding several numbers together use <a href="hash-combine"><code>Hash.combine</code></a>.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-x"><code class="pname">x</code><span class="pdesc">the integer to avalanche</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Seeds {
entry {
var i = 0
while i &lt; 4 {
print(Hash.mix(i)) # consecutive counters -&gt; unrelated-looking seeds
i = i + 1
}
}
}</pre></div>
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