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input-bind_pad.html
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input-bind_pad.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Input.bind_pad — Ludic</title>
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<meta name="description" content="Also fire a named action from a gamepad button (device-agnostic).">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.bind_pad</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Input.bind_pad</h1>
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</div>
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<code class="sig">Input.bind_pad(action: str, button: int) -> void</code>
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<div class="desc"><p>Maps a gamepad <code>button</code> (on pad 0) to a named action, so the action fires from the keyboard <em>or</em> the pad. The same action can carry both keyboard keys (<a href="input-bind.html"><code>Input.bind</code></a> / <a href="input-action.html"><code>Input.action</code></a>) and pad buttons; <a href="input-active.html"><code>Input.active</code></a> and its edges fire on either device — one action, any input.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Pad {
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entry {
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Input.action("fire", 'j')
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Input.bind_pad("fire", 0)
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if Input.active("fire") { print(1) }
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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