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<title>Input.move_i — Ludic</title>
<meta name="description" content="The standard top-down movement intent, -1/0/1 per axis.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-input.html">Input</a> <span>›</span> <span class="here">Input.move_i</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Input.move_i</h1>
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<code class="sig">Input.move_i() -&gt; IVec2</code>
<div class="desc"><p>WASD or the arrow keys, and the left stick of pad 0 (past a 0.35 deadzone) when one is connected, as an <code>IVec2</code> of -1, 0 or 1 per axis — what a top-down mover feeds <code>TopDown.move</code>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
let move = Input.move_i()
TopDown.move(player, move.x, move.y)</pre></div>
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