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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>detach — Ludic</title>
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<meta name="description" content="Structurally remove a property from a live model instance.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#ecs">Entities & the ECS</a> <span>›</span> <span class="here">detach</span></div>
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<div class="item-head">
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<span class="kind-badge kind-keyword">keyword</span>
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<h1 id="top">detach</h1>
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</div>
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<code class="sig">detach Prop on entity</code>
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<div class="desc"><p><code>detach</code> removes a property from a live model instance, firing the property's <code>@OnDetach(Prop)</code> hook <b>before</b> the has-flag clears — so the hook can still read the outgoing field values as it tears down. It is the structural opposite of <code>attach</code>: where <code>disable</code> pauses a property but keeps its data for a later <code>enable</code>, <code>detach</code> genuinely removes the property, and a later <code>attach</code> re-seeds fresh fields from defaults. Detaching a property the instance does not have is a no-op. Reach for it when something is gone for good — a shield consumed, a status effect that has run its course, an ability removed.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program ShieldBreak {
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property Position { column: int = 0, row: int = 0 }
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property Shield { amount: int = 0 }
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model Player { Position, Shield }
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handler Boot phase Start {
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spawn Hero { Position { column: 6, row: 6 }; Shield { amount: 1 } }
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}
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handler ConsumeShield phase Update {
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for (shield) in query [Shield, {Player}] {
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if shield.amount <= 0 { detach Shield on self() }
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}
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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