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<title>entry — Ludic</title>
<meta name="description" content="The program&#x27;s main block — runs once, top to bottom.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#structure">Program structure</a> <span>›</span> <span class="here">entry</span></div>
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<h1 id="top">entry</h1>
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<code class="sig">entry { … }</code>
<div class="desc"><p><code>entry</code> declares the program's entry point: a single block that runs once when the program starts, in order, and then the program exits. It is the counterpart to the ECS game loop — where a game is built from <code>handler</code>s driven by phases each frame, an <code>entry</code> program is a straight-line script, which is why the compiler and tools in this repo are written with it. Use it for command-line programs and one-shot tools; use <code>program</code> with handlers for interactive games.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Greet {
entry {
print("hello")
print(2 + 2)
}
}</pre></div>
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