docs: regenerate site from f094acfdb5
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>new — Ludic</title>
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<meta name="description" content="Allocate a property record or an empty slice on the heap.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="api.html#structure">Program structure</a> <span>›</span> <span class="here">new</span></div>
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<div class="item-head">
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<span class="kind-badge kind-keyword">keyword</span>
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<h1 id="top">new</h1>
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</div>
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<code class="sig">new Record { … } new []T</code>
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<div class="desc"><p><code>new</code> constructs a heap value and returns a reference to it. <code>new Record { field: value, … }</code> allocates a property (or struct) record, filling any omitted fields with their declared defaults; <code>new []T</code> allocates an empty growable slice of element type <code>T</code>, ready for <code>List.push</code>. Because both are references, passing one around shares the same underlying object. Use <code>new</code> for standalone data your code holds directly — as opposed to <code>spawn</code>, which creates a full ECS entity the world tracks and queries.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Build {
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property Point { x: int = 0, y: int = 0 }
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entry {
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let origin = new Point { x: 3 } # y defaults to 0
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let items = new []int # empty, then grow it
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List.push(items, origin.x)
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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