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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Light.ambient — Ludic</title>
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<meta name="description" content="Multiply the whole scene by a tint — the night/cave modulate.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-light.html">Light</a> <span>›</span> <span class="here">Light.ambient</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Light.ambient</h1>
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</div>
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<code class="sig">Light.ambient(color)</code>
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<div class="desc"><p>Multiplies every framebuffer pixel by <code>color</code> (a <code>0x00RRGGBB</code> tint), channel by channel (<code>channel * tint / 255</code>). This is the global modulate that sets mood before any light adds brightness back: a dim blue-grey gives night, a warm brown gives a cave, and <code>0xFFFFFF</code> is a no-op. Call it once, after drawing the scene and before the <a href="light-point"><code>Light.point</code></a> calls that light it back up.</p></div>
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<div class="params"><h2>Parameters</h2><div class="param" id="param-color"><code class="pname">color</code><span class="pdesc">the ambient tint, <code>0x00RRGGBB</code> (darker/cooler = a darker scene)</span></div></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
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property Tag { v: int = 0 }
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model Marker { Tag }
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handler Render phase Update {
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Screen.clear(Color.rgb(120, 120, 140))
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Light.ambient(Color.rgb(48, 48, 72)) # dusk: dim and cool
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Light.point(160, 120, 90, Color.Amber, 1.0)
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Screen.show()
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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