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<title>List.sort — Ludic</title>
<meta name="description" content="Sort a slice in ascending order, in place.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-list.html">List</a> <span>›</span> <span class="here">List.sort</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">List.sort</h1>
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<code class="sig">List.sort(s) -&gt; void</code>
<div class="desc"><p>Sorts the elements of <code>s</code> in ascending order in place. It is intended for slices of scalar elements (ints, entities, fixed) where <code>&lt;</code> is meaningful; reference elements are ordered by identity, which is rarely useful. Small lists — the nearly-sorted, per-frame kind games usually hold — take a simple insertion sort; larger lists fall to a stable O(n log n) merge sort. Both are stable, so the result is identical either way. To sort records by a field, or in descending order, or with a custom comparator, use <code>List.sort_by</code>, <code>List.sort_desc_by</code>, or <code>List.sort_with</code>.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
List.sort(scores)
}
}</pre></div>
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