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<title>Log.level — Ludic</title>
<meta name="description" content="The current logging threshold.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-log.html">Log</a> <span>›</span> <span class="here">Log.level</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Log.level</h1>
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<code class="sig">Log.level() -&gt; int</code>
<div class="desc"><p>Returns the current logging threshold — the minimum level that <a href="log-set_level"><code>Log.set_level</code></a> last set (0 by default). Use it to branch on how verbose logging is: skip building an expensive debug string when it would be dropped anyway, or show an in-game indicator that verbose logging is on. The levels are <code>trace</code> 0 through <code>error</code> 4.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Level {
entry {
print(Log.level()) # 0
Log.set_level(2)
print(Log.level()) # 2
}
}</pre></div>
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