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<title>Map.is_solid — Ludic</title>
<meta name="description" content="Is a cell solid, per the Solids config?">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-map.html">Map — tilemap</a> <span>›</span> <span class="here">Map.is_solid</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Map.is_solid</h1>
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<code class="sig">Map.is_solid(x: tx, y: ty) -&gt; bool</code>
<div class="desc"><p>True when the cell holds one of the solid glyphs the <code>Solids</code> configuration names (<code>wall</code>, <code>solid2</code>), or lies outside the map. With no <code>Solids</code> entity nothing is solid. The move system and the projectiles use the same answer.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
if Map.is_solid(x: tile.x, y: tile.y) { continue }</pre></div>
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