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<title>Math.cos — Ludic</title>
<meta name="description" content="Cosine of an angle in radians.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-math.html">Math</a> <span>›</span> <span class="here">Math.cos</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Math.cos</h1>
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<code class="sig">Math.cos(radians) -&gt; fixed</code>
<div class="desc"><p>Returns the cosine of <code>radians</code> as a <code>fixed</code> in <code>-1.0</code>..<code>1.0</code>, computed as <code>Math.sin(radians + pi/2)</code> off the same deterministic table. Use <code>Math.cos</code> and <code>Math.sin</code> together to convert an angle into an <code>(x, y)</code> direction — for orbits, aiming, or steering.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
let x = center_x + Math.cos(angle) * radius
}
}</pre></div>
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