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<title>Random.seed — Ludic</title>
<meta name="description" content="Seed the random generator so runs are reproducible.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-random.html">Random</a> <span>›</span> <span class="here">Random.seed</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Random.seed</h1>
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<code class="sig">Random.seed(value)</code>
<div class="desc"><p>Sets the starting state of the random-number generator. Every subsequent call to <code>Random.range</code> and <code>Random.chance</code> then follows a fixed, repeatable sequence for that seed, so seeding with the same <code>value</code> makes two runs produce identical randomness — invaluable for tests, replays, and debugging. Seed once, typically in a <code>Start</code>-phase handler before you draw any random numbers. Use different seed values (for example a frame count or a level number) when you want variety between runs.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-value"><code class="pname">value</code><span class="pdesc">the seed; the same value reproduces the same sequence</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program ReproducibleField {
property Position { column: int = 0, row: int = 0 }
model Star { Position }
const GRID_WIDTH: int = 20
const GRID_HEIGHT: int = 15
const TILE_SIZE: int = 16
handler SeedField phase Start {
Random.seed(value: 42)
for spawn_index in 0 .. 8 {
spawn Star {
Position {
column: Random.range(low: 0, high: GRID_WIDTH - 1),
row: Random.range(low: 0, high: GRID_HEIGHT - 1)
}
}
}
}
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
for (Position) in query [Position, {Star}] {
Screen.fill_rectangle(
x: Position.column * TILE_SIZE,
y: Position.row * TILE_SIZE,
width: TILE_SIZE,
height: TILE_SIZE,
color: Color.White)
}
Screen.show()
}
}</pre></div>
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