docs: regenerate site from f094acfdb5
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screen-show.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Screen.show — Ludic</title>
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<meta name="description" content="Present the finished frame — copy everything drawn this frame to the window.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-screen.html">Screen — drawing</a> <span>›</span> <span class="here">Screen.show</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Screen.show</h1>
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</div>
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<code class="sig">Screen.show()</code>
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<div class="desc"><p>Presents the frame: it copies everything you have drawn into the framebuffer this pass onto the visible window all at once. Call it exactly once, as the very last statement of your <code>Render</code> handler, after every <code>Screen.clear</code>, <code>fill_rectangle</code>, <code>draw_text</code>, and other draw call. Because drawing happens off-screen and only <code>show</code> makes it visible, the player never sees a half-drawn frame (no flicker or tearing). Forgetting to call it means your drawing never appears; it takes no arguments.</p></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program PresentFrame {
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property Position { column: int = 0, row: int = 0 }
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model Player { Position }
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const TILE_SIZE: int = 16
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handler SpawnPlayer phase Start {
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spawn Player { Position { column: 5, row: 5 } }
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}
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handler DrawWorld phase Render {
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Screen.clear(Color.MidnightBlue)
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for (Position) in query [Position, {Player}] {
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Screen.fill_rectangle(
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x: Position.column * TILE_SIZE,
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y: Position.row * TILE_SIZE,
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width: TILE_SIZE,
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height: TILE_SIZE,
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color: Color.LimeGreen)
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}
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Screen.show()
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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