docs: regenerate site from f094acfdb5

This commit is contained in:
ludic-docs-bot 2026-09-17 22:10:03 +00:00
commit 63c5ed9baf
975 changed files with 55427 additions and 0 deletions

50
screen-show.html Normal file
View file

@ -0,0 +1,50 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Screen.show — Ludic</title>
<meta name="description" content="Present the finished frame — copy everything drawn this frame to the window.">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-screen.html">Screen — drawing</a> <span>›</span> <span class="here">Screen.show</span></div>
<div class="item-head">
<span class="kind-badge kind-method">method</span>
<h1 id="top">Screen.show</h1>
</div>
<code class="sig">Screen.show()</code>
<div class="desc"><p>Presents the frame: it copies everything you have drawn into the framebuffer this pass onto the visible window all at once. Call it exactly once, as the very last statement of your <code>Render</code> handler, after every <code>Screen.clear</code>, <code>fill_rectangle</code>, <code>draw_text</code>, and other draw call. Because drawing happens off-screen and only <code>show</code> makes it visible, the player never sees a half-drawn frame (no flicker or tearing). Forgetting to call it means your drawing never appears; it takes no arguments.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program PresentFrame {
property Position { column: int = 0, row: int = 0 }
model Player { Position }
const TILE_SIZE: int = 16
handler SpawnPlayer phase Start {
spawn Player { Position { column: 5, row: 5 } }
}
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
for (Position) in query [Position, {Player}] {
Screen.fill_rectangle(
x: Position.column * TILE_SIZE,
y: Position.row * TILE_SIZE,
width: TILE_SIZE,
height: TILE_SIZE,
color: Color.LimeGreen)
}
Screen.show()
}
}</pre></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>