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<!doctype html>
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<head>
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<title>Sprite.sheet — Ludic</title>
<meta name="description" content="Load a spritesheet and remember its cell grid; returns a sheet handle.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-sprite.html">Sprite</a> <span>›</span> <span class="here">Sprite.sheet</span></div>
<div class="item-head">
<span class="kind-badge kind-method">method</span>
<h1 id="top">Sprite.sheet</h1>
</div>
<code class="sig">Sprite.sheet(path, cellw, cellh) -&gt; int</code>
<div class="desc"><p>Loads the PNG at <code>path</code> and records that its cells are <code>cellw x cellh</code> px, returning a sheet <em>handle</em>. Address its cells with <a href="sprite-cell"><code>Sprite.cell</code></a> / <a href="sprite-cell_span"><code>Sprite.cell_span</code></a>. The whole image is kept (variable size), so cells are not restricted to the 16x16 sprite table.</p></div>
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