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<title>Tiled.collide — Ludic</title>
<meta name="description" content="Drive collision from per-tile metadata.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tiled.html">Tiled</a> <span>›</span> <span class="here">Tiled.collide</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tiled.collide</h1>
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<code class="sig">Tiled.collide(map, layer: int) -&gt; void</code>
<div class="desc"><p>Projects a layer to the byte tilemap driving collision from per-tile metadata alone — a tile's <code>&lt;objectgroup&gt;</code> hitbox or its <code>solid</code>/<code>oneway</code>/<code>trigger</code> property — so a tile with no collision metadata stays passable. Use this to drive collision from a visual layer; <a href="tiled-project"><code>Tiled.project</code></a> is the designated-collision-layer form where any non-zero GID is solid.</p></div>
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