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<title>Tiled.collision_kind — Ludic</title>
<meta name="description" content="Classify a GID&#x27;s collision from its tile metadata.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tiled.html">Tiled</a> <span>›</span> <span class="here">Tiled.collision_kind</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tiled.collision_kind</h1>
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<code class="sig">Tiled.collision_kind(map, gid: int) -&gt; int</code>
<div class="desc"><p>Returns the collision kind a GID resolves to from its tile metadata, in the design's priority order (per-tile <code>&lt;objectgroup&gt;</code> hitboxes, then the property convention): <code>0</code> none, <code>1</code> solid, <code>2</code> one-way, <code>3</code> trigger. The collision-layer fallback (any non-zero GID solid) is applied by <a href="tiled-project"><code>Tiled.project</code></a>, not here.</p></div>
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