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tween-progress.html
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tween-progress.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Tween.progress — Ludic</title>
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<meta name="description" content="A one-shot 0..1 amount, clamped, for timer over duration.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tween.html">Tween</a> <span>›</span> <span class="here">Tween.progress</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Tween.progress</h1>
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</div>
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<code class="sig">Tween.progress(timer, duration) -> fixed</code>
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<div class="desc"><p>Returns <code>timer / duration</code> clamped to <code>0.0</code>..<code>1.0</code> — the normalized progress of a one-shot tween. Feed it to <a href="tween-ease"><code>Tween.ease</code></a> to shape it, then to a typed blend. Once <code>timer</code> reaches <code>duration</code> it pins at <code>1.0</code> (a non-positive <code>duration</code> also reads as done).</p></div>
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<div class="params"><h2>Parameters</h2><div class="param" id="param-timer"><code class="pname">timer</code><span class="pdesc">elapsed seconds (a <code>fixed</code>)</span></div><div class="param" id="param-duration"><code class="pname">duration</code><span class="pdesc">the tween's length in seconds (a <code>fixed</code>)</span></div></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
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property Fade { timer: fixed = 0.0 }
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model Panel { Fade }
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handler Run phase Update {
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Fade.timer = Fade.timer + Time.delta()
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let t = Tween.progress(Fade.timer, fixed(1))
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let a = Tween.round(0, 255, Tween.ease(t, 2))
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print(a)
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}
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}</pre></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html>
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