feat(compiler): list literals, typed compound assignment, file:line diagnostics

- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns
  slice-element, `new T`, list, string and literal kinds
- `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals):
  fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates,
  int→long widens; unary `-` keeps a fixed operand's type (arith_ty)
- one `unescape()` table for "strings", 'chars' and `interpolation`;
  `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals
  and unexpected characters are errors instead of silently skipped
- every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file,
  Node.file + Node.line set by node()); tok_desc() in expectation errors;
  duplicate `function` names and unknown `phase` names are reported in
  source terms (phase_id used to default unknown phases to Overlay)
- interpolation holes skip braces inside string literals
- hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user
  `is_ws` / `str_eq` / `path_join` no longer collides at link time
- `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added
  (docs page + inventory); `str_starts()` in support/str
- main.ludic: `else if` flag ladder, char literals, stale script comments
- examples/lang/operators.ludic covers all of the above; os.ludic covers
  Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets
- reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 01:12:16 +03:00
parent ad548840c7
commit 647dfec334
88 changed files with 30081 additions and 29179 deletions

View file

@ -68,7 +68,7 @@ function emit_engine_systems_for_phase(phase: pointer) -> void {
var i = 0
while i < len(g_esys_comp) {
if (g_esys_phase[i] == phase) { emit_one_engine_system(g_esys_comp[i], g_esys_fn[i]) }
i = i + 1
i += 1
}
if (phase == "Update") {
# Tween.* fluent handles (#48): advanced each Update tick when the game uses
@ -100,7 +100,7 @@ function emit_countdown_system() -> void {
if d.kind == N_COMP {
var any = false
var f = 0
while f < len(d.kids) { if (d.kids[f].ty == "countdown") { any = true }; f = f + 1 }
while f < len(d.kids) { if (d.kids[f].ty == "countdown") { any = true }; f += 1 }
if any {
let sk = itoa(k); let nk = itoa(k + 1)
emit("c"); emit(sk); emit(":\n")
@ -121,13 +121,13 @@ function emit_countdown_system() -> void {
emit(" %fn"); emit(fk); emit(" = select i1 %fp"); emit(fk); emit(", i32 %fd"); emit(fk); emit(", i32 %fv"); emit(fk); emit("\n")
emit(" store i32 %fn"); emit(fk); emit(", ptr %fa"); emit(fk); emit("\n")
}
f = f + 1
f += 1
}
emit(" br label %c"); emit(nk); emit("\n")
k = k + 1
k += 1
}
}
i = i + 1
i += 1
}
emit("c"); emit(itoa(k)); emit(":\n br label %next\n")
emit("next:\n %i1 = add i32 %i, 1\n br label %loop\ndone:\n ret void\n}\n\n")
@ -154,7 +154,7 @@ function emit_prefab_fn(pre: Node) -> void {
}
function emit_prefab_fns() -> void {
var i = 0
while i < len(prog) { if prog[i].kind == N_PREFAB { emit_prefab_fn(prog[i]) }; i = i + 1 }
while i < len(prog) { if prog[i].kind == N_PREFAB { emit_prefab_fn(prog[i]) }; i += 1 }
g_uses_str = true
ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0; nself = 0
let fbody = buf_new()
@ -167,7 +167,7 @@ function emit_prefab_fns() -> void {
if d.kind == N_PREFAB {
let lit = node(E_STR); lit.s = d.s
let sv = emit_expr(lit)
let same = emit_bind(`call i32 @fn_str_eq(ptr %name, ptr {sv.code})`)
let same = emit_bind(`call i32 @lp_str_eq(ptr %name, ptr {sv.code})`)
let hit = emit_bind(`icmp ne i32 {same}, 0`)
let yes = lbl("pf"); let no = lbl("pfn")
emit(" br i1 "); emit(hit); emit(", label %"); emit(yes); emit(", label %"); emit(no); emit("\n")
@ -176,7 +176,7 @@ function emit_prefab_fns() -> void {
emit(" ret i32 "); emit(r); emit("\n")
emit(no); emit(":\n")
}
i = i + 1
i += 1
}
emit(" ret i32 -1\n")
code = saved
@ -209,11 +209,20 @@ function phase_id(phase: pointer) -> int {
if phase == "LateUpdate" { return 3 }
if phase == "Render" { return 4 }
if phase == "Start" { return 5 }
if phase == "OnQuit" { return 6 }
if phase == "OnQuit" { return 6 } # the @OnQuit hook's internal slot, never written as `phase OnQuit`
if phase == "Overlay" { return 7 } # HUD/UI pass after the engine drew sprites
perr(`unknown phase '{phase}'`) # the parser rejects these; a desugaring bug if we get here
return 7
}
# the phases a handler may declare — the frame loop's buckets, in the order the
# frame runs them (Start once, then Input … Overlay every tick)
function is_phase_name(name: pointer) -> bool {
if name == "Start" or name == "Input" or name == "FixedUpdate" or name == "Update" { return true }
if name == "LateUpdate" or name == "Render" or name == "Overlay" { return true }
return false
}
# --- binary-module glue (issue #64) ------------------------------------------
# A module compiled with --emit-module carries no main and no world table (the
# consumer owns them). It references the host's reflection ABI, so we (1) declare
@ -248,7 +257,7 @@ function emit_module_glue() -> void {
var i = 0
while i < len(g_mod_sys_fn) {
emit(" call i32 @ludic_register_system(ptr @fn_"); emit(g_mod_sys_fn[i]); emit(", i32 "); emit(itoa(phase_id(g_mod_sys_phase[i]))); emit(")\n")
i = i + 1
i += 1
}
emit(" ret void\n}\n\n")
# run @__ludic_mod_init at image load (dyld runs constructors before main)
@ -309,12 +318,12 @@ function emit_calls_for_phase(phase: pointer) -> void {
while i < len(prog) {
let d = prog[i]
if d.kind == N_SYS and (d.ty == phase) and (d.c == null) { emit_call_one(d) }
i = i + 1
i += 1
}
# any scene-owned handlers in this phase? gate them on one @L_scene snapshot.
var has_sc = false
i = 0
while i < len(prog) { let d = prog[i]; if d.kind == N_SYS and (d.ty == phase) and (d.c != null) { has_sc = true }; i = i + 1 }
while i < len(prog) { let d = prog[i]; if d.kind == N_SYS and (d.ty == phase) and (d.c != null) { has_sc = true }; i += 1 }
if has_sc {
let cs = emit_bind("load i32, ptr @L_scene")
i = 0
@ -328,7 +337,7 @@ function emit_calls_for_phase(phase: pointer) -> void {
emit_call_one(d)
emit(" br label %"); emit(skip); emit("\n"); emit(skip); emit(":\n")
}
i = i + 1
i += 1
}
}
emit_engine_systems_for_phase(phase) # engine-owned systems run after every user handler
@ -340,7 +349,7 @@ function emit_calls_for_phase(phase: pointer) -> void {
function emit_scene_menu_render() -> void {
var any = false
var i = 0
while i < len(g_scenes) { if (g_scenes[i].ty != null) { any = true }; i = i + 1 }
while i < len(g_scenes) { if (g_scenes[i].ty != null) { any = true }; i += 1 }
if not any { return }
let cs = emit_bind("load i32, ptr @L_scene")
i = 0
@ -353,7 +362,7 @@ function emit_scene_menu_render() -> void {
emit(run); emit(":\n call void @fn_rt_ui_render()\n")
emit(" br label %"); emit(skip); emit("\n"); emit(skip); emit(":\n")
}
i = i + 1
i += 1
}
}
@ -393,7 +402,7 @@ function emit_scene_hooks() -> void {
g_cur_scene = sc
emit_scene_fn(sc.s, "enter", sc.a, sc.ty)
emit_scene_fn(sc.s, "exit", sc.b, sc.ty)
i = i + 1
i += 1
}
g_cur_scene = null
if len(g_scenes) > 0 { emit_scene_leave_fn() } # a program without scenes has no @L_scene
@ -413,7 +422,7 @@ function emit_scene_leave_fn() -> void {
emit(" br i1 %is"); emit(k); emit(", label %leave"); emit(k); emit(", label %next"); emit(k); emit("\n")
emit("leave"); emit(k); emit(":\n call void @scene_exit_"); emit(sc.s); emit("()\n ret void\n")
emit("next"); emit(k); emit(":\n")
i = i + 1
i += 1
}
emit(" ret void\n}\n\n")
}
@ -447,7 +456,7 @@ function emit_despawn_hooks() -> void {
emit(buf_str(falloc))
emit(buf_str(fbody))
emit("}\n\n")
i = i + 1
i += 1
}
emit_despawn_all_fn()
}
@ -475,7 +484,7 @@ function emit_world_despawn_fn() -> void {
if (find_event(dev) != null) { emit(" call void @ev_"); emit(dev); emit("(i32 %e, i32 0)\n") }
emit(" br label %next"); emit(si); emit("\n")
emit("next"); emit(si); emit(":\n")
i = i + 1
i += 1
}
}
if len(g_events) > 0 { emit(" call void @ludic_sweep_entity(i32 %e)\n") } # EV5: drop entity-scoped listeners
@ -512,7 +521,7 @@ function emit_despawn_all_fn() -> void {
if (find_event(dev) != null) { emit(" call void @ev_"); emit(dev); emit("(i32 %i, i32 %reason)\n") }
emit(" br label %next"); emit(si); emit("\n")
emit("next"); emit(si); emit(":\n")
i = i + 1
i += 1
}
emit(" br label %cont\n")
emit("cont:\n %i1 = add i32 %i, 1\n br label %loop\n")
@ -557,7 +566,7 @@ function emit_event_fns() -> void {
while t < len(ev.kids) {
if t > 0 { emith(", ") }
emith(llty(ev.kids[t].ty))
t = t + 1
t += 1
}
if ev.ival == 1 { if len(ev.kids) > 0 { emith(", ") }; emith("i32") }
emith(" }\n")
@ -629,7 +638,7 @@ function emit_event_fns() -> void {
let slot = emit_alloca(lt)
emit(" store "); emit(lt); emit(" %p"); emit(itoa(f)); emit(", ptr "); emit(slot); emit("\n")
loc_push(fd.s, slot, fd.ty)
f = f + 1
f += 1
}
# cancellable: zero the flag and expose its address to `cancel` in the listeners
var caddr = null
@ -642,7 +651,7 @@ function emit_event_fns() -> void {
var i = 0
while i < len(g_onlisten) {
if (g_onlisten[i].s == en) { nloc = base; g_term = false; emit_block(g_onlisten[i].a) }
i = i + 1
i += 1
}
# the open half: walk the foreign callback array in registration order
if not g_term {
@ -684,13 +693,13 @@ function emit_event_fns() -> void {
while g < len(ev.kids) {
if g > 0 { emit(", ") }
emit(llty(ev.kids[g].ty)); emit(" %p"); emit(itoa(g))
g = g + 1
g += 1
}
emit(") {\nentry:\n")
emit(buf_str(falloc))
emit(buf_str(fbody))
emit("}\n\n")
e = e + 1
e += 1
}
# EV5: @ludic_sweep_entity(owner) — remove every entity-scoped listener owned by
@ -719,8 +728,7 @@ function emit_event_fns() -> void {
emit("swd"); emit(sk); emit(":\n store i32 0, ptr %ci\n")
if (e2 + 1) < len(g_events) { emit(" br label %sw"); emit(itoa(e2 + 1)); emit("\n") }
else { emit(" ret void\n") }
e2 = e2 + 1
e2 += 1
}
emit("}\n\n")
}