feat(compiler): list literals, typed compound assignment, file:line diagnostics
- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns slice-element, `new T`, list, string and literal kinds - `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals): fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates, int→long widens; unary `-` keeps a fixed operand's type (arith_ty) - one `unescape()` table for "strings", 'chars' and `interpolation`; `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals and unexpected characters are errors instead of silently skipped - every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file, Node.file + Node.line set by node()); tok_desc() in expectation errors; duplicate `function` names and unknown `phase` names are reported in source terms (phase_id used to default unknown phases to Overlay) - interpolation holes skip braces inside string literals - hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user `is_ws` / `str_eq` / `path_join` no longer collides at link time - `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added (docs page + inventory); `str_starts()` in support/str - main.ludic: `else if` flag ladder, char literals, stale script comments - examples/lang/operators.ludic covers all of the above; os.ludic covers Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets - reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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88 changed files with 30081 additions and 29179 deletions
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@ -85,7 +85,7 @@ function emit_vector_ns(meth: pointer, e: Node) -> Val {
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let vx = vec_x(v.code); let vy = vec_y(v.code)
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let xx = fx_mul_code(vx, vx); let yy = fx_mul_code(vy, vy)
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let s = emit_bind(`add i32 {xx}, {yy}`)
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return val(emit_bind(`call i32 @fn_fx_sqrt(i32 {s})`), "fixed")
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return val(emit_bind(`call i32 @lp_fx_sqrt(i32 {s})`), "fixed")
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}
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if (meth == "distance") { # length(a - b) -> fixed
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g_uses_mathrt = true
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@ -95,7 +95,7 @@ function emit_vector_ns(meth: pointer, e: Node) -> Val {
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let dy = emit_bind(`sub i32 {ay}, {by}`)
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let xx = fx_mul_code(dx, dx); let yy = fx_mul_code(dy, dy)
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let s = emit_bind(`add i32 {xx}, {yy}`)
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return val(emit_bind(`call i32 @fn_fx_sqrt(i32 {s})`), "fixed")
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return val(emit_bind(`call i32 @lp_fx_sqrt(i32 {s})`), "fixed")
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}
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if (meth == "normalize") { # v / length(v); the zero vector maps to itself
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g_uses_mathrt = true
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@ -103,7 +103,7 @@ function emit_vector_ns(meth: pointer, e: Node) -> Val {
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let vx = vec_x(v.code); let vy = vec_y(v.code)
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let xx = fx_mul_code(vx, vx); let yy = fx_mul_code(vy, vy)
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let s = emit_bind(`add i32 {xx}, {yy}`)
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let len = emit_bind(`call i32 @fn_fx_sqrt(i32 {s})`)
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let len = emit_bind(`call i32 @lp_fx_sqrt(i32 {s})`)
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let zero = emit_bind(`icmp eq i32 {len}, 0`)
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let denom = emit_bind(`select i1 {zero}, i32 65536, i32 {len}`) # avoid divide-by-zero
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let inv = fx_div_code("65536", denom)
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@ -113,9 +113,9 @@ function emit_vector_ns(meth: pointer, e: Node) -> Val {
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if (meth == "rotate") { # rotate by angle (radians, fixed)
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g_uses_mathrt = true
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let v = emit_expr(e.kids[0]); let ang = emit_expr(e.kids[1])
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let sn = emit_bind(`call i32 @fn_fx_sin(i32 {ang.code})`)
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let sn = emit_bind(`call i32 @lp_fx_sin(i32 {ang.code})`)
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let ca = emit_bind(`add i32 {ang.code}, 102944`) # cos(a) = sin(a + pi/2)
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let cs = emit_bind(`call i32 @fn_fx_sin(i32 {ca})`)
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let cs = emit_bind(`call i32 @lp_fx_sin(i32 {ca})`)
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let vx = vec_x(v.code); let vy = vec_y(v.code)
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let xc = fx_mul_code(vx, cs); let ys = fx_mul_code(vy, sn)
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let xs = fx_mul_code(vx, sn); let yc = fx_mul_code(vy, cs)
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@ -127,14 +127,14 @@ function emit_vector_ns(meth: pointer, e: Node) -> Val {
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g_uses_mathrt = true
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let v = emit_expr(e.kids[0])
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let vx = vec_x(v.code); let vy = vec_y(v.code)
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return val(emit_bind(`call i32 @fn_fx_atan2(i32 {vy}, i32 {vx})`), "fixed")
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return val(emit_bind(`call i32 @lp_fx_atan2(i32 {vy}, i32 {vx})`), "fixed")
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}
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if (meth == "from_angle") { # unit vector at angle a: (cos a, sin a)
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g_uses_mathrt = true
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let ang = emit_expr(e.kids[0])
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let sn = emit_bind(`call i32 @fn_fx_sin(i32 {ang.code})`)
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let sn = emit_bind(`call i32 @lp_fx_sin(i32 {ang.code})`)
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let ca = emit_bind(`add i32 {ang.code}, 102944`)
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let cs = emit_bind(`call i32 @fn_fx_sin(i32 {ca})`)
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let cs = emit_bind(`call i32 @lp_fx_sin(i32 {ca})`)
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return val(vec_pack(cs, sn), "Vector")
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}
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# lerp(a, b, t: fixed) -> Vector — component-wise linear interpolation
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