resources (25.5e): @creates/@releases on Physics' handles - every shape maker and phys_shape_free (PhysShape), the body adds and phys_remove (PhysBody), the walker (PhysWalker), and ludic.nav's crowd agents (NavAgent)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# middle. Its bow is -z at yaw 0, the way the valley faces (forward is (-sin yaw, -cos yaw)).
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# hx, hy, hz its half width, depth and length; buoyancy over 1 floats it (4: a quarter under)
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@creates(PhysBody)
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export function phys_hull_add(physics_st: mut PhysicsState, x: float, y: float, z: float, yaw: float, hx: float, hy: float, hz: float, mass: float, buoyancy: float, drag: float) -> int {
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let s = phys_box(physics_st, hx, hy, hz)
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let id = phys_body_add(physics_st, s, x, y, z, yaw, mass)
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