resources (25.5e): @creates/@releases on Physics' handles - every shape maker and phys_shape_free (PhysShape), the body adds and phys_remove (PhysBody), the walker (PhysWalker), and ludic.nav's crowd agents (NavAgent)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -24,6 +24,7 @@ function ph_walker(physics_st: PhysicsState, id: int) -> pointer {
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}
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# r wide and h tall, feet at (x, y, z), mass in kg; -1 with no world
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@creates(PhysWalker)
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export function phys_walker_add(physics_st: mut PhysicsState, r: float, h: float, x: float, y: float, z: float, max_slope: float, mass: float) -> int {
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if physics_st.ph_world == null { return -1 }
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ph_buffers()
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@ -47,6 +48,7 @@ export function phys_walker_limits(physics_st: PhysicsState, id: int, step_up: f
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if k != null { jph_char_limits(k, step_up, stick, max_slope) }
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}
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@releases(PhysWalker)
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export function phys_walker_remove(physics_st: mut PhysicsState, id: int) -> void {
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let k = ph_walker(physics_st, id)
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if k == null { return }
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