chore(release): v0.6.1
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This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 23:29:14 +03:00
parent b839304f91
commit 6588c9d4ae
3 changed files with 27 additions and 25 deletions

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@ -7,6 +7,32 @@ change type. Preview the next one with `ludic dev release --dry-run`.
A released section may carry a hand-written summary paragraph above its groups
(v0.2.0 has one); the generated bullets below it are not edited by hand.
## v0.6.1 — 2026-09-05
### Fixes
- **`ludic new` scaffolded a project that would not compile.** The project name went
straight into the `program <Name>` identifier, so `ludic new my-game` wrote
`program My-Game` — a subtraction — and the first `ludic run` failed with
`expected '{', got '-'`. A name is now turned into a valid identifier
(`my-game` → `MyGame`, `2048` → `Game2048`), and a name that cannot be a
directory or a package is refused with the rule rather than mangled.
Found while auditing every command's flags and arguments, along with:
- **Unknown options are errors.** `ludic build --headles` silently built a
windowed binary; `ludic build -o` with no path silently ignored it. Both now
say what is wrong and exit non-zero.
- **`ludic fmt` formats in place**, as its help always claimed — it was printing
the file to stdout and changing nothing. `ludic fmt --check` reports drift
without writing, for a hook or CI.
- **`ludic test nosuch.ludic`** says the file does not exist instead of passing it
to the compiler.
- **`ludic build-lib`** reported failures as a shell syntax error (an
interpolation written in a non-interpolating string), and its no-argument
auto-detection picked up `package.lock.ludic` as a module to compile.
- Error messages that still began with `x:` — the CLI's old name — now say
`ludic:`.
## v0.6.0 — 2026-09-05
### Refactoring