feat(lang): L11 views and templates - the UI is markup, not code
A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.
ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).
Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
:first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.
Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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64 changed files with 74806 additions and 63975 deletions
25
examples/library/ui_flex.ludic
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25
examples/library/ui_flex.ludic
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# ui_flex.ludic — ludic.ui's flex layout and stylesheets without a renderer: grow shares the spare
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# room, justify spreads it, a row wraps, align stretches; a stylesheet file (which @imports another)
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# styles whoever imports it, a more specific rule wins, a bound class switches one on, and an attribute beats all.
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import "ludic.ui"
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program UiFlex {
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numbers float
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var picked: int = 1
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view Tags {
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picked = picked
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}
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const BASE: string = "/* base.lss - every text small */\ntext { size: 10 }\n"
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const THEME: string = "/* theme.lss - the base, and a colour for what is on */\n@import \"base.lss\";\n.on { color: #ff0000 }\n"
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const PAGE: string = "<ui>\n<import src='theme.lss'/>\n<style>\nrow.bar { gap: 10; pad: 5 }\ntext.big { size: {picked * 20} }\n</style>\n<screen name='flex' gap='8'>\n <row class='bar' w='fill'>\n <text grow='1'>a</text><text grow='3'>b</text>\n </row>\n <row w='fill' justify='between'><text>l</text><text>m</text><text>r</text></row>\n <row w='200' wrap='true' gap='4'>\n <each in='{range(6)}' as='i'><text w='60' class='{i == picked ? \"on\" : \"\"}'>t{i}</text></each>\n </row>\n <row h='40' align='stretch' w='fill'><col w='30' bg='#00ff00'/><text self='end' class='big' size='12'>x</text></row>\n</screen>\n</ui>\n"
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entry {
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ui_load_text(BASE, "ui/base.lss")
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ui_load_text(THEME, "ui/theme.lss")
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ui_load_text(PAGE, "ui/flex.xml")
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let root: UiNode = ui_nodes("flex", view_tags())
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ui_place(root, 0.0, 0.0, 400.0, 300.0)
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let bar = root.children[0]
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let wrap = root.children[2]
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let tall = root.children[3]
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print(`grow {int(bar.children[0].cw)}:{int(bar.children[1].cw)}; between at {int(root.children[1].children[1].x)}; wrap lines at {int(wrap.children[0].y)}, {int(wrap.children[3].y)}; red {wrap.children[1].fg}; stretched {int(tall.children[0].ch)}; own size {int(tall.children[1].rsize)}`)
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}
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}
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28
examples/library/ui_html.ludic
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28
examples/library/ui_html.ludic
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# ui_html.ludic — ludic.ui read as HTML and CSS: HTML's elements with a browser's defaults, ids,
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# classes, style="...", hidden and disabled, onclick; selectors with ids, descendants, children,
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# attributes and pseudo-classes, weighed by specificity; CSS's own property names and the box model.
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import "ludic.ui"
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program UiHtml {
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numbers float
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var clicks: int = 0
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view Page {
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clicks = clicks
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on clicked() { clicks += 1 }
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}
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const LOOK: string = "/* look.lss */\n.card { padding: 4 8 12 16; margin: 3; border: 2px solid #0000ff; width: 50% }\n#title { font-size: 40 }\nh1.big { font-size: 20 }\n.card p { color: #00ff00 }\nul > li { height: 30 }\nli:first-child { color: #ff0000 }\nli:nth-child(even) { color: #0000ff }\nli:last-child:not(.keep) { display: none }\n[kind=warn] { background-color: #ffff00 }\nbutton:disabled { opacity: 0.5 }\n"
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const PAGE: string = "<ui>\n<import src='look.lss'/>\n<screen name='page'>\n <h1 id='title' class='big'>Title</h1>\n <div class='card'><p>inside</p><span kind='warn'>careful</span></div>\n <p>outside</p>\n <ul><li>one</li><li>two</li><li>three</li><li>gone</li></ul>\n <hr/>\n <p style='text-align: center; width: 200px'>mid</p>\n <button disabled='{clicks > 0}' onclick='clicked()'>Go</button>\n <p hidden='true'>never</p>\n</screen>\n</ui>\n"
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entry {
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ui_load_text(LOOK, "ui/look.lss")
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ui_load_text(PAGE, "ui/page.ludic.xml")
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var root: UiNode = ui_nodes("page", view_page())
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ui_place(root, 0.0, 0.0, 400.0, 600.0)
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let card = root.children[1]
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let items = root.children[3].children
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print(`id beats class: {int(root.children[0].rsize)}; card {int(card.cw)} wide at {int(card.x)},{int(card.y)} pad {int(card.pt)} {int(card.pr)} {int(card.pb)} {int(card.pl)} border {int(card.border)}`)
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print(`inside {card.children[0].fg}, outside {root.children[2].fg}; warn bg {card.children[1].bg}; items {len(items)} of 30: {int(items[0].ch)}; colours {items[0].fg} {items[1].fg} {items[2].fg}; hr {int(root.children[4].ch)}; children {len(root.children)}`)
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ui_press(root.children[6])
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root = ui_nodes("page", view_page())
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ui_place(root, 0.0, 0.0, 400.0, 600.0)
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print(`clicks {clicks}; the button now disabled {not root.children[6].enabled} at opacity {root.children[6].alpha}; text-align {root.children[5].talign}`)
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}
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}
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48
examples/library/ui_templates.ludic
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examples/library/ui_templates.ludic
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# ui_templates.ludic — ludic.ui without a renderer: a shop written as a template, reading a view
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# of the program's state and answering with its events. A press is made as a pointer would make
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# it; it runs the view's event once the frame is built, and a component's own state keeps. The
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# row comes from a component library, whose unexported Price no other file can use.
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import "ludic.ui"
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program UiTemplates {
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numbers float
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property Item {
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name: string = ""
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cost: int = 0
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}
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var stock: []Item = new []Item
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var purse: int = 100
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var bought: []int = new []int
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function add(name: string, cost: int) -> void {
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let it = new Item
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it.name = name
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it.cost = cost
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push(stock, it)
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}
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view Shop {
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purse = purse
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stock = stock
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owned: int = len(bought)
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function afford(i: int) -> bool { return purse >= stock[i].cost }
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on buy(i: int) {
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purse -= stock[i].cost
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push(bought, i)
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}
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}
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const KIT: string = "<ui>\n<component name='Price'><text>${cost}</text></component>\n<component name='Line' export='true'>\n <state picks='{0}'/>\n <row gap='8' w='fill' align='center'>\n <text color='{picked ? \"#ffcc00\" : \"#eeeeee\"}'>{item.name} -</text>\n <Price cost='{item.cost}'/>\n <spacer w='fill'/>\n <text>{picks}</text>\n <button enabled='{afford(i)}' on-press='buy(i); set picks = picks + 1; emit chose'>Buy</button>\n </row>\n</component>\n</ui>\n"
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const PAGE: string = "<ui>\n<import src='kit.xml' as='kit'/>\n<screen name='shop' gap='4' pad='10'>\n <state pick='{-1}'/>\n <text size='24'>The purse: ${purse}</text>\n <each in='{stock}' as='item' index='i'>\n <kit:Line item='{item}' i='{i}' picked='{pick == i}' on-chose='set pick = i'/>\n </each>\n <if test='{owned == 0}'><text>Nothing bought yet</text></if>\n <else><text>{owned} bought, the last {pick + 1}</text></else>\n</screen>\n</ui>\n"
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const PRIVATE: string = "<ui><import src='kit.xml' as='kit'/><screen name='peek'><kit:Price cost='{1}'/></screen></ui>"
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entry {
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add("Rope", 30)
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add("Lantern", 80)
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ui_load_text(KIT, "ui/kit.xml")
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ui_load_text(PAGE, "ui/shop.xml")
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ui_load_text(PRIVATE, "ui/peek.xml")
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var root: UiNode = ui_nodes("shop", view_shop())
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ui_place(root, 0.0, 0.0, 600.0, 400.0)
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let press = root.children[1].children[4]
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ui_press(ui_hit(root, press.x + 1.0, press.y + 1.0))
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root = ui_nodes("shop", view_shop())
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ui_place(root, 0.0, 0.0, 600.0, 400.0)
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print(`purse {purse}, bought {len(bought)}; the lantern is enabled: {root.children[2].children[4].enabled}`)
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}
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}
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