feat(lang): L11 views and templates - the UI is markup, not code

A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.

ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).

Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
  :first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.

Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 15:58:47 +03:00
parent 334469ef61
commit 66a2bc2214
64 changed files with 74806 additions and 63975 deletions

View file

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# layout.ludic - flex layout on the CSS box model, top-down: a box is told how wide it may be,
# measures its content at that width (so a wrapping row knows how tall it is), then places each
# child. A size is the border box: padding and border inside it, margin outside it.
function ly_measure(n: UiNode, avail: float, size: float, fg: int) -> void {
n.rsize = size
if n.size > 0.0 { n.rsize = n.size }
n.rfg = fg
if n.fg != UI_INHERIT { n.rfg = n.fg }
n.mw = ly_hin(n)
n.mh = ly_vin(n)
if n.kind == UI_TEXT or n.kind == UI_BUTTON {
n.mw = n.mw + ly_text_w(n.text, n.rsize)
n.mh = n.mh + n.rsize * 1.25
}
if n.kind == UI_IMAGE {
n.mw = n.mw + n.rsize
n.mh = n.mh + n.rsize
}
var fixed_w = n.w
if n.w_pct > 0.0 { fixed_w = avail * n.w_pct / 100.0 }
if (n.kind == UI_BOX or n.kind == UI_SCROLL) and n.children != null {
var inner = avail - n.ml - n.mr
if fixed_w > 0.0 { inner = fixed_w }
inner = ly_clamp(inner, n.min_w, n.max_w) - ly_hin(n)
if n.dir == UI_ROW and n.wrap { ly_measure_wrap(n, inner) } else { ly_measure_box(n, inner) }
}
if fixed_w > 0.0 { n.mw = fixed_w }
if n.h > 0.0 { n.mh = n.h }
n.mw = ly_clamp(n.mw, n.min_w, n.max_w)
n.mh = ly_clamp(n.mh, n.min_h, n.max_h)
}
function ly_hin(n: UiNode) -> float { return n.pl + n.pr + n.border * 2.0 }
function ly_vin(n: UiNode) -> float { return n.pt + n.pb + n.border * 2.0 }
function ly_clamp(v: float, lo: float, hi: float) -> float {
var out = v
if hi > 0.0 and out > hi { out = hi }
if out < lo { out = lo }
return out
}
function ly_measure_box(n: UiNode, inner: float) -> void {
var main = 0.0
var cross = 0.0
for i in 0 .. len(n.children) {
let c = n.children[i]
ly_measure(c, inner, n.rsize, n.rfg)
main = main + ly_main(c, n.dir)
if i > 0 { main = main + n.gap }
cross = Math.max(cross, ly_cross(c, n.dir))
}
if n.dir == UI_ROW {
n.mw = n.mw + main
n.mh = n.mh + cross
} else {
n.mw = n.mw + cross
n.mh = n.mh + main
}
}
# a wrapping row: children in lines no wider than `inner`, the lines stacked `gap` apart
function ly_measure_wrap(n: UiNode, inner: float) -> void {
var line_w = 0.0
var line_h = 0.0
var widest = 0.0
var total = 0.0
var count = 0
for i in 0 .. len(n.children) {
let c = n.children[i]
ly_measure(c, inner, n.rsize, n.rfg)
let cw = ly_main(c, UI_ROW)
if count > 0 and line_w + n.gap + cw > inner {
widest = Math.max(widest, line_w)
total = total + line_h + n.gap
line_w = 0.0
line_h = 0.0
count = 0
}
if count > 0 { line_w = line_w + n.gap }
line_w = line_w + cw
line_h = Math.max(line_h, ly_cross(c, UI_ROW))
count += 1
}
n.mw = n.mw + Math.max(widest, line_w)
n.mh = n.mh + total + line_h
}
function ly_text_w(s: string, size: float) -> float {
if ui_be != null and ui_be.measure != null { return ui_be.measure(s, size) }
return float(len(s)) * size * 0.5
}
# a child's size along and across a direction, margins included
function ly_main(c: UiNode, dir: int) -> float {
if dir == UI_ROW { return c.mw + c.ml + c.mr }
return c.mh + c.mt + c.mb
}
function ly_cross(c: UiNode, dir: int) -> float {
if dir == UI_ROW { return c.mh + c.mt + c.mb }
return c.mw + c.ml + c.mr
}