feat(lang): L11 views and templates - the UI is markup, not code
A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.
ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).
Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
:first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.
Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.ui/select.ludic
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packages/ludic.ui/select.ludic
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# select.ludic - CSS selectors: a compound (`button.primary#buy[type=big]:hover:not(.off)`) joined
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# to the one on its left by a space (anywhere inside it) or `>` (straight inside it)
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export property UiSel {
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tag: string = ""
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id: string = ""
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classes: []string = null
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akeys: []string = null
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avals: []string = null # "" with aops 0 is [attr]; aops 1 is [attr=value]
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aops: []int = null
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pseudos: []string = null
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pargs: []string = null
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nots: []UiSel = null
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prev: UiSel = null
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comb: int = 0 # 0: prev is an ancestor, 1: prev is the parent
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}
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function sel_new() -> UiSel {
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let s = new UiSel
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s.classes = new []string
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s.akeys = new []string
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s.avals = new []string
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s.aops = new []int
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s.pseudos = new []string
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s.pargs = new []string
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s.nots = new []UiSel
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return s
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}
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function sel_parse(src: string, err: []string) -> UiSel {
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let r = new UiRd
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r.s = src
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var cur: UiSel = null
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var comb = 0
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while r.err == "" {
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rd_ws(r)
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if r.i >= len(r.s) { break }
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if rd_op(r, ">") {
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comb = 1
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continue
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}
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let c = sel_compound(r)
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c.prev = cur
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c.comb = comb
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cur = c
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comb = 0
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}
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if r.err != "" { push(err, r.err) }
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if cur == null { push(err, `"{src}" selects nothing`) }
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return cur
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}
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function sel_is_name(c: int) -> bool { return rd_is_word(c) or c == 45 }
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function sel_name(r: UiRd) -> string {
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let at = r.i
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while r.i < len(r.s) and sel_is_name(r.s[r.i]) { r.i += 1 }
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if r.i == at { rd_fail(r, "a name") }
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return r.s[at..r.i]
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}
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function sel_compound(r: UiRd) -> UiSel {
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let s = sel_new()
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if rd_c(r, 0) == 42 { r.i += 1 } else if sel_is_name(rd_c(r, 0)) { s.tag = sel_name(r) }
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while r.err == "" and r.i < len(r.s) {
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let c = rd_c(r, 0)
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if c == 35 {
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r.i += 1
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s.id = sel_name(r)
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} else if c == 46 {
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r.i += 1
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push(s.classes, sel_name(r))
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} else if c == 91 { sel_attr(r, s) } else if c == 58 { sel_pseudo(r, s) } else if c == 42 { r.i += 1 } else { return s }
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}
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return s
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}
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