feat(lang): L11 views and templates - the UI is markup, not code
A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.
ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).
Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
:first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.
Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -462,6 +462,7 @@ namespace Value {
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alias null() = value_null
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alias int(n) = value_int
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alias fixed(f) = value_fixed
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alias float(x) = value_float
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alias bool(b) = value_bool
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alias str(s) = value_str
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alias list() = value_list
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@ -475,6 +476,7 @@ namespace Value {
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alias count(value) = value_count
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alias kind(value) = value_kind
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alias as_int(value) = value_as_int
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alias as_float(value) = value_as_float
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alias as_str(value) = value_as_str
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}
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namespace Json {
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