feat(lang): L11 views and templates - the UI is markup, not code
A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.
ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).
Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
:first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.
Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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64 changed files with 74806 additions and 63975 deletions
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@ -523,7 +523,7 @@ function emit_call(e: Node) -> Val {
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if (name == "self") { if nself == 0 { return val("0", "entity") }; return val(emit_bind(`load i32, ptr {self_stk[nself - 1]}`), "entity") }
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if (name == "key") { return val(emit_bind("load i32, ptr @L_key"), "int") }
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if (name == "save") { emit(" call void @L_save()\n"); return val("0", "void") }
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if (name == "ui_build") { emit(" call void @ui_build()\n"); return val("0", "void") }
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if (name == "ui_build") and (find_fn(name) == null) { emit(" call void @ui_build()\n"); return val("0", "void") }
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if (name == "load") { return val(emit_bind("call i32 @L_load()"), "bool") }
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if (name == "world_size") { return val(emit_bind("call i32 @L_world_size()"), "int") }
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if (name == "world_save") { # world_save(buf) -> bytes written
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@ -906,6 +906,7 @@ function emit_call(e: Node) -> Val {
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cname = rtname
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}
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vis_check(fn2, name)
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call_fill_defaults(e, fn2) # L11 - for code the checker does not walk
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reorder_named(e, param_labels(fn2))
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# evaluate args first (their IR is emitted before the call instruction), coercing
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# each to the parameter's declared type so an int passed for a `long` widens.
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