ludic.wildlife: pin every transition of the 15 WILD_* states and the dice each draws (phase 27.2a)
Sixteen test programs under tests/*_pins_test.ludic, on today's code, each one tick from a set state through the public step (wildlife_tick_ground / _bird / wildlife_tick, wildlife_release, wildlife_new): the state it goes to, its timer, and how many of the package's rolls it took and which (the next roll is read off a newborn's yaw, compared with a stream of the same seed). IDLE, WANDER, ALERT, WARY, FLEE, CHARGE, GO_DRINK, GO_FEED, DRINK, APPROACH, EAT, TRAPPED, FLY, LAND, PERCH; the droppings' roll before them; the newborn's seven (eight for a bird); what the step leaves alone. tests/pin/ holds the shared step, the dice reader and two species of its own (a tame horse, a crow that never lands on its own). Compiled, not run here: 27.2 holds to them unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.wildlife/tests/seek_pins_test.ludic
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packages/ludic.wildlife/tests/seek_pins_test.ludic
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# seek_pins_test.ludic - phase 27.2a: IDLE and WANDER going to water or forage as they stand. Thirst
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# or hunger over 60 asks the world for a spot - water when thirst is the greater, forage on a tie -
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# and sets off (GO_DRINK / GO_FEED, 120 s) whatever its timer; no spot, no change; no roll either way
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import "ludic.wildlife"
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import "ludic.base"
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import "fake"
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import "pin"
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program SeekPins {
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numbers float
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bind WildlifeWorld {
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ground: fn fk_ground
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water: fn fk_water
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players: fn fk_players
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player_on: fn fk_player_on
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player_x: fn fk_x
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player_y: fn fk_y
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player_z: fn fk_z
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about: fn fk_about_of
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lures: fn fk_count
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lure: fn fk_lure
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present: fn fk_present
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spot: fn pn_spot
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taught: fn pn_taught
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}
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function needy(wildlife_st: mut WildlifeState, state: int, thirst: float, hunger: float) -> WildAnimal {
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let a = pn_at(wildlife_st, 2, 0.0, 0.0, state, 5.0)
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a.thirst = thirst
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a.hunger = hunger
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wildlife_seed(wildlife_st, 6)
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pn_step(wildlife_st, a)
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return a
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}
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test "IDLE, thirst over 60 and over hunger: GO_DRINK to the world's water, 120 s, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let a = needy(wildlife_st, WILD_IDLE, 70.0, 10.0)
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expect_eq(a.state, WILD_GO_DRINK)
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expect_eq(a.spot, 900)
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expect(a.spot_water)
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expect_near(a.spot_x, 30.0, 0.0001)
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expect_near(a.timer, 120.0, 0.0001)
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expect_near(a.way_t, 0.0, 0.00001)
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expect_eq(pn_drew(wildlife_st, 6), 0)
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}
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test "IDLE, hunger over 60 and over thirst - or the two level: GO_FEED to forage" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let a = needy(wildlife_st, WILD_IDLE, 10.0, 70.0)
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expect_eq(a.state, WILD_GO_FEED)
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expect(not a.spot_water)
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let b = needy(wildlife_st, WILD_IDLE, 70.0, 70.0)
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expect_eq(b.state, WILD_GO_FEED)
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expect_eq(pn_drew(wildlife_st, 6), 0)
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}
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test "WANDER sets off the same way" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let a = needy(wildlife_st, WILD_WANDER, 70.0, 10.0)
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expect_eq(a.state, WILD_GO_DRINK)
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expect_near(a.timer, 120.0, 0.0001)
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}
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test "no spot answered: IDLE stays, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState, wild_pin_st: mut WildPinState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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wild_pin_st.pn_no_spot = true
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let a = needy(wildlife_st, WILD_IDLE, 70.0, 10.0)
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expect_eq(a.state, WILD_IDLE)
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expect_eq(a.spot, 0)
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expect_near(a.timer, 4.95, 0.0001)
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expect_eq(pn_drew(wildlife_st, 6), 0)
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}
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test "thirst beats food set out: water first, the lure not taken" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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pn_lure(wildlife_tests_fake_st, 50, WILD_FEED, WILD_PLANTS, 5.0, 0.0)
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let a = needy(wildlife_st, WILD_IDLE, 70.0, 10.0)
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expect_eq(a.state, WILD_GO_DRINK)
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expect_eq(a.lure, 0)
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}
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}
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